基于皮质学习算法的智能体自愿行为研究

Alican Sungur, Elif Sürer
{"title":"基于皮质学习算法的智能体自愿行为研究","authors":"Alican Sungur, Elif Sürer","doi":"10.1109/CIG.2016.7860428","DOIUrl":null,"url":null,"abstract":"Operating autonomous agents inside a 3D workspace is a challenging problem domain in real-time for dynamic environments since it involves online interaction with ever-changing decision constraints. This study proposes a neuroscience inspired architecture to simulate autonomous agents with interaction capabilities inside a 3D virtual world. The environment stimulates the operating agents based on their place and course of action. They are expected to form a life cycle composed of behavior chunks inside this environment and continuously optimize it around the stimulated reward. The architecture is composed of specialized units that run Cortical Learning Algorithm (CLA) which models functional properties of layers II and III as in six layer theory of neocortex. This work focuses on extending it with functional properties of layers IV, V and basal ganglia to obtain voluntary behavior that is suitable for an autonomous agent. Through experimental scenarios, the architecture is observed and evaluated in order to obtain an apparent learning process. The communication between layers and internal connectivity of embedded CLA units are able to capture sequential and causal relations from the environment and the first evaluation of the implementation has high potential for future directions.","PeriodicalId":6594,"journal":{"name":"2016 IEEE Conference on Computational Intelligence and Games (CIG)","volume":"128 1","pages":"1-7"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Voluntary behavior on cortical learning algorithm based agents\",\"authors\":\"Alican Sungur, Elif Sürer\",\"doi\":\"10.1109/CIG.2016.7860428\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Operating autonomous agents inside a 3D workspace is a challenging problem domain in real-time for dynamic environments since it involves online interaction with ever-changing decision constraints. This study proposes a neuroscience inspired architecture to simulate autonomous agents with interaction capabilities inside a 3D virtual world. The environment stimulates the operating agents based on their place and course of action. They are expected to form a life cycle composed of behavior chunks inside this environment and continuously optimize it around the stimulated reward. The architecture is composed of specialized units that run Cortical Learning Algorithm (CLA) which models functional properties of layers II and III as in six layer theory of neocortex. This work focuses on extending it with functional properties of layers IV, V and basal ganglia to obtain voluntary behavior that is suitable for an autonomous agent. Through experimental scenarios, the architecture is observed and evaluated in order to obtain an apparent learning process. The communication between layers and internal connectivity of embedded CLA units are able to capture sequential and causal relations from the environment and the first evaluation of the implementation has high potential for future directions.\",\"PeriodicalId\":6594,\"journal\":{\"name\":\"2016 IEEE Conference on Computational Intelligence and Games (CIG)\",\"volume\":\"128 1\",\"pages\":\"1-7\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE Conference on Computational Intelligence and Games (CIG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2016.7860428\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE Conference on Computational Intelligence and Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2016.7860428","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

在动态环境下,在三维工作空间中实时操作自主代理是一个具有挑战性的问题领域,因为它涉及到与不断变化的决策约束的在线交互。本研究提出了一种受神经科学启发的架构来模拟三维虚拟世界中具有交互能力的自主代理。环境根据操作代理的位置和行动过程来刺激它们。他们被期望在这个环境中形成一个由行为块组成的生命周期,并围绕刺激的奖励不断优化它。该架构由运行皮层学习算法(CLA)的专门单元组成,该算法模拟了新皮层六层理论中第二层和第三层的功能特性。这项工作的重点是将其扩展到第四层,第五层和基底神经节的功能特性,以获得适合自主代理的自愿行为。通过实验场景,对结构进行观察和评估,以获得一个明显的学习过程。层之间的通信和嵌入式CLA单元的内部连接能够从环境中捕获顺序和因果关系,并且对实现的第一次评估对未来的方向具有很高的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Voluntary behavior on cortical learning algorithm based agents
Operating autonomous agents inside a 3D workspace is a challenging problem domain in real-time for dynamic environments since it involves online interaction with ever-changing decision constraints. This study proposes a neuroscience inspired architecture to simulate autonomous agents with interaction capabilities inside a 3D virtual world. The environment stimulates the operating agents based on their place and course of action. They are expected to form a life cycle composed of behavior chunks inside this environment and continuously optimize it around the stimulated reward. The architecture is composed of specialized units that run Cortical Learning Algorithm (CLA) which models functional properties of layers II and III as in six layer theory of neocortex. This work focuses on extending it with functional properties of layers IV, V and basal ganglia to obtain voluntary behavior that is suitable for an autonomous agent. Through experimental scenarios, the architecture is observed and evaluated in order to obtain an apparent learning process. The communication between layers and internal connectivity of embedded CLA units are able to capture sequential and causal relations from the environment and the first evaluation of the implementation has high potential for future directions.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Human gesture classification by brute-force machine learning for exergaming in physiotherapy Evolving micro for 3D Real-Time Strategy games Constrained surprise search for content generation Design influence on player retention: A method based on time varying survival analysis Deep Q-learning using redundant outputs in visual doom
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1