中学学习编程:结对编程如何帮助和阻碍勇敢的探索

IF 3 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Journal of the Learning Sciences Pub Date : 2021-06-24 DOI:10.1080/10508406.2021.1939028
J. Denner, Emily Green, Shannon Campe
{"title":"中学学习编程:结对编程如何帮助和阻碍勇敢的探索","authors":"J. Denner, Emily Green, Shannon Campe","doi":"10.1080/10508406.2021.1939028","DOIUrl":null,"url":null,"abstract":"ABSTRACT Background: Learning to program and success in computer science requires persistence in the face of challenges. This study contributes to research on the social context of learning by describing how children’s peer interactions can support or hinder the pair’s problem solving on the computer. Methods: Video recordings from eight pairs of middle school students programming a computer game are used to explore how working with a partner supports or hinders the pair’s persistence in the face of challenges, what we call intrepid exploration (IE). Findings: IE thrives when partners are responsive to each other both verbally and non-verbally, and when they switch driver and navigator roles to share and build on each other’s expertise. IE is hindered when partners engage in a power struggle that results in disengagement with each other and giving up on their goal. For pair programming to result in interactions that promote persistence, both students must be willing and able to embrace their assigned roles: the navigator supporting their shared goal, and the driver responding to their navigator. Contribution: The types of interactions described in this paper provide a tool for teachers to evaluate and support productive collaboration among novice pair programmers.","PeriodicalId":48043,"journal":{"name":"Journal of the Learning Sciences","volume":"3 1","pages":"611 - 645"},"PeriodicalIF":3.0000,"publicationDate":"2021-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Learning to program in middle school: How pair programming helps and hinders intrepid exploration\",\"authors\":\"J. Denner, Emily Green, Shannon Campe\",\"doi\":\"10.1080/10508406.2021.1939028\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Background: Learning to program and success in computer science requires persistence in the face of challenges. This study contributes to research on the social context of learning by describing how children’s peer interactions can support or hinder the pair’s problem solving on the computer. Methods: Video recordings from eight pairs of middle school students programming a computer game are used to explore how working with a partner supports or hinders the pair’s persistence in the face of challenges, what we call intrepid exploration (IE). Findings: IE thrives when partners are responsive to each other both verbally and non-verbally, and when they switch driver and navigator roles to share and build on each other’s expertise. IE is hindered when partners engage in a power struggle that results in disengagement with each other and giving up on their goal. For pair programming to result in interactions that promote persistence, both students must be willing and able to embrace their assigned roles: the navigator supporting their shared goal, and the driver responding to their navigator. Contribution: The types of interactions described in this paper provide a tool for teachers to evaluate and support productive collaboration among novice pair programmers.\",\"PeriodicalId\":48043,\"journal\":{\"name\":\"Journal of the Learning Sciences\",\"volume\":\"3 1\",\"pages\":\"611 - 645\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2021-06-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of the Learning Sciences\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1080/10508406.2021.1939028\",\"RegionNum\":1,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Learning Sciences","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1080/10508406.2021.1939028","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 7

摘要

背景:学习编程并在计算机科学领域取得成功需要面对挑战的毅力。本研究通过描述儿童的同伴互动如何支持或阻碍他们在电脑上解决问题,有助于研究学习的社会背景。方法:使用八对中学生编程电脑游戏的录像来探索与搭档合作如何支持或阻碍两人在面对挑战时的坚持,我们称之为勇敢的探索(IE)。发现:当合作伙伴在口头和非口头上相互响应,当他们转换驾驶员和导航员的角色,分享和建立彼此的专业知识时,IE就会蓬勃发展。当合作伙伴陷入权力斗争导致彼此脱离并放弃目标时,IE就会受到阻碍。为了使结对编程产生促进持久性的交互,两个学生都必须愿意并能够接受分配给他们的角色:领航员支持他们的共同目标,驾驶员响应他们的领航员。贡献:本文中描述的交互类型为教师提供了一个工具来评估和支持新手结对程序员之间富有成效的协作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Learning to program in middle school: How pair programming helps and hinders intrepid exploration
ABSTRACT Background: Learning to program and success in computer science requires persistence in the face of challenges. This study contributes to research on the social context of learning by describing how children’s peer interactions can support or hinder the pair’s problem solving on the computer. Methods: Video recordings from eight pairs of middle school students programming a computer game are used to explore how working with a partner supports or hinders the pair’s persistence in the face of challenges, what we call intrepid exploration (IE). Findings: IE thrives when partners are responsive to each other both verbally and non-verbally, and when they switch driver and navigator roles to share and build on each other’s expertise. IE is hindered when partners engage in a power struggle that results in disengagement with each other and giving up on their goal. For pair programming to result in interactions that promote persistence, both students must be willing and able to embrace their assigned roles: the navigator supporting their shared goal, and the driver responding to their navigator. Contribution: The types of interactions described in this paper provide a tool for teachers to evaluate and support productive collaboration among novice pair programmers.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
10.70
自引率
5.30%
发文量
17
期刊介绍: Journal of the Learning Sciences (JLS) is one of the two official journals of the International Society of the Learning Sciences ( www.isls.org). JLS provides a multidisciplinary forum for research on education and learning that informs theories of how people learn and the design of learning environments. It publishes research that elucidates processes of learning, and the ways in which technologies, instructional practices, and learning environments can be designed to support learning in different contexts. JLS articles draw on theoretical frameworks from such diverse fields as cognitive science, sociocultural theory, educational psychology, computer science, and anthropology. Submissions are not limited to any particular research method, but must be based on rigorous analyses that present new insights into how people learn and/or how learning can be supported and enhanced. Successful submissions should position their argument within extant literature in the learning sciences. They should reflect the core practices and foci that have defined the learning sciences as a field: privileging design in methodology and pedagogy; emphasizing interdisciplinarity and methodological innovation; grounding research in real-world contexts; answering questions about learning process and mechanism, alongside outcomes; pursuing technological and pedagogical innovation; and maintaining a strong connection between research and practice.
期刊最新文献
Reframing design in education: Proposing a framework to support pre-service teachers in adopting designerly stances The role of individual preparation before collaboration: An exploratory study on students’ computer-supported collaborative argumentation in a primary classroom Toward epistemic justice in socio-scientific decision-making: How youth make sense of lively COVID-19 and vaccines data Learning and constructions of us and them in teachers’ collaborative groups Interdisciplinary learning in the humanities: Knowledge building and identity work
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1