{"title":"科幻小说与环境数字技术叙事的局限性","authors":"Hanna-Riikka Roine, E. Suoranta","doi":"10.1353/pan.2022.0017","DOIUrl":null,"url":null,"abstract":"Abstract:Contemporary authors of science fiction have taken up the challenge of imagining digital technologies whose functions and effects elude human awareness. Such technologies differ from earlier examples in their environmental aspect, brought on by networks that operate at levels “above” and “below” those of a human subject. Another way to describe environmental digital technologies is through the concept of assemblage, involving not only many forms of human labor and material resources, but also collectivities of entities performing cognitive acts, circulating information, interpretations, and meanings. While these collectivities obviously do involve human subjects pursuing different interests, the way that the assemblage functions as a whole does not correspond to human levels of behavior, perception, or scale.In this article, we build on the idea of the environmental aspect of digital technologies to examine strategies used in science-fictional attempts to represent in narrative the effects of these technologies on both individual and societal levels. Our case studies, the novels Ancillary Justice (2013) by Ann Leckie and Autonomous (2017) by Annalee Newitz, employ more-or-less technological, individual actor-characters to guide readers to think about the effects of human-technical assemblages within the wider fictional worlds. These novels hinge on the literalization of three literary conventions in their attempts at representing these effects: omniscient narration, character-focalization, and mind-reading of fictional characters.Through the actor-characters and literalizations, the environmental aspect of digital technologies and their effects are woven into the plots, worldbuilding, and narration of the novels. They are thus able, up to a point, to represent tensions between conscious actors and the various forms within which they operate. However, the novels also illustrate the limits of narrativizing environmental technologies in guiding the readers to think about human-technical assemblages and their effects through forms that remain human-centric in scope — including “gender play” as well as narratives of bildung, quest, and romance. In making the effects of digital technologies accessible for readers, the novels are unable to escape the constraints that the conventions and forms impose.","PeriodicalId":42435,"journal":{"name":"Partial Answers-Journal of Literature and the History of Ideas","volume":"19 1","pages":"297 - 319"},"PeriodicalIF":0.4000,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Science Fiction and the Limits of Narrativizing Environmental Digital Technologies\",\"authors\":\"Hanna-Riikka Roine, E. Suoranta\",\"doi\":\"10.1353/pan.2022.0017\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract:Contemporary authors of science fiction have taken up the challenge of imagining digital technologies whose functions and effects elude human awareness. Such technologies differ from earlier examples in their environmental aspect, brought on by networks that operate at levels “above” and “below” those of a human subject. Another way to describe environmental digital technologies is through the concept of assemblage, involving not only many forms of human labor and material resources, but also collectivities of entities performing cognitive acts, circulating information, interpretations, and meanings. While these collectivities obviously do involve human subjects pursuing different interests, the way that the assemblage functions as a whole does not correspond to human levels of behavior, perception, or scale.In this article, we build on the idea of the environmental aspect of digital technologies to examine strategies used in science-fictional attempts to represent in narrative the effects of these technologies on both individual and societal levels. Our case studies, the novels Ancillary Justice (2013) by Ann Leckie and Autonomous (2017) by Annalee Newitz, employ more-or-less technological, individual actor-characters to guide readers to think about the effects of human-technical assemblages within the wider fictional worlds. These novels hinge on the literalization of three literary conventions in their attempts at representing these effects: omniscient narration, character-focalization, and mind-reading of fictional characters.Through the actor-characters and literalizations, the environmental aspect of digital technologies and their effects are woven into the plots, worldbuilding, and narration of the novels. They are thus able, up to a point, to represent tensions between conscious actors and the various forms within which they operate. However, the novels also illustrate the limits of narrativizing environmental technologies in guiding the readers to think about human-technical assemblages and their effects through forms that remain human-centric in scope — including “gender play” as well as narratives of bildung, quest, and romance. In making the effects of digital technologies accessible for readers, the novels are unable to escape the constraints that the conventions and forms impose.\",\"PeriodicalId\":42435,\"journal\":{\"name\":\"Partial Answers-Journal of Literature and the History of Ideas\",\"volume\":\"19 1\",\"pages\":\"297 - 319\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2022-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Partial Answers-Journal of Literature and the History of Ideas\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1353/pan.2022.0017\",\"RegionNum\":4,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"LITERARY THEORY & CRITICISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Partial Answers-Journal of Literature and the History of Ideas","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/pan.2022.0017","RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LITERARY THEORY & CRITICISM","Score":null,"Total":0}
Science Fiction and the Limits of Narrativizing Environmental Digital Technologies
Abstract:Contemporary authors of science fiction have taken up the challenge of imagining digital technologies whose functions and effects elude human awareness. Such technologies differ from earlier examples in their environmental aspect, brought on by networks that operate at levels “above” and “below” those of a human subject. Another way to describe environmental digital technologies is through the concept of assemblage, involving not only many forms of human labor and material resources, but also collectivities of entities performing cognitive acts, circulating information, interpretations, and meanings. While these collectivities obviously do involve human subjects pursuing different interests, the way that the assemblage functions as a whole does not correspond to human levels of behavior, perception, or scale.In this article, we build on the idea of the environmental aspect of digital technologies to examine strategies used in science-fictional attempts to represent in narrative the effects of these technologies on both individual and societal levels. Our case studies, the novels Ancillary Justice (2013) by Ann Leckie and Autonomous (2017) by Annalee Newitz, employ more-or-less technological, individual actor-characters to guide readers to think about the effects of human-technical assemblages within the wider fictional worlds. These novels hinge on the literalization of three literary conventions in their attempts at representing these effects: omniscient narration, character-focalization, and mind-reading of fictional characters.Through the actor-characters and literalizations, the environmental aspect of digital technologies and their effects are woven into the plots, worldbuilding, and narration of the novels. They are thus able, up to a point, to represent tensions between conscious actors and the various forms within which they operate. However, the novels also illustrate the limits of narrativizing environmental technologies in guiding the readers to think about human-technical assemblages and their effects through forms that remain human-centric in scope — including “gender play” as well as narratives of bildung, quest, and romance. In making the effects of digital technologies accessible for readers, the novels are unable to escape the constraints that the conventions and forms impose.
期刊介绍:
Partial Answers is an international, peer reviewed, interdisciplinary journal that focuses on the study of literature and the history of ideas. This interdisciplinary component is responsible for combining analysis of literary works with discussions of historical and theoretical issues. The journal publishes articles on various national literatures including Anglophone, Hebrew, Yiddish, German, Russian, and, predominately, English literature. Partial Answers would appeal to literature scholars, teachers, and students in addition to scholars in philosophy, cultural studies, and intellectual history.