主题演讲四:游戏与超启发式的结合

G. Kendall
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引用次数: 0

摘要

超启发式算法已经成功地应用于解决各种计算搜索问题。我们将讨论如何使用超启发式来生成游戏的自适应策略。基于一组低级启发式(或策略),超启发式游戏玩家可以生成适应合作玩家行为和游戏动态的策略。通过使用简单的启发式选择机制,许多现有的专门游戏的启发式可以集成到自动游戏玩家中。我们已经为三种游戏开发了超启发式方法:反复的囚徒困境,重复的Goofspiel和竞争的旅行推销员问题。结果表明,当在博弈中单独使用低级启发式策略时,超启发式策略优于低级启发式策略,并且即使低级启发式策略是确定性的,它也可以生成自适应策略。这种方法提供了一种基于现有策略开发新游戏策略的有效方法。
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Keynote speech IV: Where games meet hyper-heuristics
Hyper-heuristics have been successfully applied in solving a variety of computational search problems. We discuss how a hyper-heuristic can be used to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyper-heuristic game player can generate strategies which adapt to both the behaviour of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialised games can be integrated into an automated game player. We have developed hyper-heuristics for three games: iterated prisoner's dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyper-heuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies.
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