克服挑战时,教学动手课程关于虚拟现实和增强现实:方法,技术和最佳实践

Ralf Doerner, Robin Horst
{"title":"克服挑战时,教学动手课程关于虚拟现实和增强现实:方法,技术和最佳实践","authors":"Ralf Doerner,&nbsp;Robin Horst","doi":"10.1016/j.gvc.2021.200037","DOIUrl":null,"url":null,"abstract":"<div><p>This paper presents methods and techniques for teaching Virtual Reality (VR) and Augmented Reality (AR) that were conceived and refined during more than 20 years of our teaching experience on these subjects in higher education. We cover a broad spectrum from acquainting learners with VR and AR as only one aspect of a more general course to an in-depth course on VR and AR during a whole semester. The focus of the paper is methods and techniques that allow learners to not only learn about VR and AR on a theoretical level but that facilitate their own VR and AR experiences with all senses and foster hands-on learning. We show why this is challenging (e.g., the high workload involved with the preparation of hands-on experiences, the large amount of course time that needs to be devoted), and how these challenges can be met (e.g., using our Circuit Parcours Technique). Moreover, we discuss learning goals that can be addressed in VR and AR courses besides hands-on experiences when using our methods and techniques. Finally, we provide best practice examples that can be used as blueprints for parts of a VR and AR course.</p></div>","PeriodicalId":100592,"journal":{"name":"Graphics and Visual Computing","volume":"6 ","pages":"Article 200037"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2666629421000188/pdfft?md5=1474989127de9e2ea5e31bd6ea40fb7d&pid=1-s2.0-S2666629421000188-main.pdf","citationCount":"9","resultStr":"{\"title\":\"Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practice\",\"authors\":\"Ralf Doerner,&nbsp;Robin Horst\",\"doi\":\"10.1016/j.gvc.2021.200037\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>This paper presents methods and techniques for teaching Virtual Reality (VR) and Augmented Reality (AR) that were conceived and refined during more than 20 years of our teaching experience on these subjects in higher education. We cover a broad spectrum from acquainting learners with VR and AR as only one aspect of a more general course to an in-depth course on VR and AR during a whole semester. The focus of the paper is methods and techniques that allow learners to not only learn about VR and AR on a theoretical level but that facilitate their own VR and AR experiences with all senses and foster hands-on learning. We show why this is challenging (e.g., the high workload involved with the preparation of hands-on experiences, the large amount of course time that needs to be devoted), and how these challenges can be met (e.g., using our Circuit Parcours Technique). Moreover, we discuss learning goals that can be addressed in VR and AR courses besides hands-on experiences when using our methods and techniques. Finally, we provide best practice examples that can be used as blueprints for parts of a VR and AR course.</p></div>\",\"PeriodicalId\":100592,\"journal\":{\"name\":\"Graphics and Visual Computing\",\"volume\":\"6 \",\"pages\":\"Article 200037\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2666629421000188/pdfft?md5=1474989127de9e2ea5e31bd6ea40fb7d&pid=1-s2.0-S2666629421000188-main.pdf\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Graphics and Visual Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2666629421000188\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Graphics and Visual Computing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2666629421000188","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

摘要

本文介绍了虚拟现实(VR)和增强现实(AR)的教学方法和技术,这些方法和技术是我们在高等教育这些学科的20多年教学经验中构思和完善的。我们涵盖了广泛的范围,从让学习者熟悉VR和AR作为一个更一般的课程的一个方面,到在整个学期中深入学习VR和AR。本文的重点是方法和技术,使学习者不仅可以在理论层面上学习VR和AR,而且可以促进他们自己的所有感官的VR和AR体验,并促进实践学习。我们展示了为什么这是具有挑战性的(例如,准备实践经验所涉及的高工作量,需要投入的大量课程时间),以及如何应对这些挑战(例如,使用我们的电路Parcours技术)。此外,我们还讨论了在使用我们的方法和技术时,除了实践经验之外,可以在VR和AR课程中解决的学习目标。最后,我们提供了最佳实践示例,可以用作部分VR和AR课程的蓝图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

摘要图片

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practice

This paper presents methods and techniques for teaching Virtual Reality (VR) and Augmented Reality (AR) that were conceived and refined during more than 20 years of our teaching experience on these subjects in higher education. We cover a broad spectrum from acquainting learners with VR and AR as only one aspect of a more general course to an in-depth course on VR and AR during a whole semester. The focus of the paper is methods and techniques that allow learners to not only learn about VR and AR on a theoretical level but that facilitate their own VR and AR experiences with all senses and foster hands-on learning. We show why this is challenging (e.g., the high workload involved with the preparation of hands-on experiences, the large amount of course time that needs to be devoted), and how these challenges can be met (e.g., using our Circuit Parcours Technique). Moreover, we discuss learning goals that can be addressed in VR and AR courses besides hands-on experiences when using our methods and techniques. Finally, we provide best practice examples that can be used as blueprints for parts of a VR and AR course.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Editorial Board Geometric models for plant leaf area estimation from 3D point clouds: A comparative study Efficient structuring of the latent space for controllable data reconstruction and compression Locally-guided neural denoising Editorial Note
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1