Immersive Virtual Walking System Using an Avatar Robot

Kengkij Promsutipong, J. V. S. Luces, Ankit A. Ravankar, Seyed Amir Tafrishi, Y. Hirata
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引用次数: 1

Abstract

The ongoing COVID-19 pandemic has enforced governments across the world to impose social restrictions on the movement of people and confined them to their homes to avoid the spread of the disease. This not only forbids them from leaving their homes but also greatly reduces their physical activities. This situation has brought attention to virtual technologies such as virtual tours or telepresence robots. While these technologies allow people to remotely participate in activities, it does not address the problem of reduction in physical activities due to the pandemic. In this paper, we propose a telepresence robotic system driven by the user's gait to provide an immersive virtual walking experience in remote locations. To this end, we developed a control interface consisting of an automated treadmill that adjusts its speed to the user's pace automatically. This interface is used to control an avatar robot that sends a 360-degree live image back to the user for visual feedback. We conducted an evaluation experiment to compare the experience using the proposed system in two different conditions to that of regular walking. The results indicated that the proposed system gives an immersive and realistic virtual walking experience while demanding physical effort from the user.
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使用化身机器人的沉浸式虚拟行走系统
正在进行的COVID-19大流行迫使世界各国政府对人员的流动施加社会限制,并将他们限制在家中,以避免疾病的传播。这不仅禁止他们离开家,而且大大减少了他们的身体活动。这种情况引起了人们对虚拟旅游或远程呈现机器人等虚拟技术的关注。虽然这些技术使人们能够远程参与活动,但它并没有解决由于大流行而导致身体活动减少的问题。在本文中,我们提出了一种由用户步态驱动的远程呈现机器人系统,以提供远程位置的沉浸式虚拟行走体验。为此,我们开发了一个由自动跑步机组成的控制界面,它可以根据用户的配速自动调整速度。该界面用于控制虚拟化身机器人,该机器人将360度的实时图像发送给用户以进行视觉反馈。我们进行了一项评估实验,以比较在两种不同条件下使用所提出的系统与常规步行的体验。结果表明,该系统在需要用户付出体力的情况下,提供了身临其境、逼真的虚拟行走体验。
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