PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game

I. Paliokas, Christos Arapidis, Michail Mpimpitsos
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引用次数: 41

Abstract

'PlayLOGO 3D' is a LOGO-like environment to implement Game Based Learning activities especially designed for children aged 6-13 years who learn the very basic instances related to programming. Its educational effectiveness is expected to be shown after school students get involved in formal programming lessons using LOGO or other languages. It is emphasized that students need an introductory level for programming based on their intuitive knowledge before getting involved with algorithmic concepts using formal programming tools. This paper outlines an approach for: A) Using a subset of LOGO language in a 3D environment, B) Propose an alternative method for pre-programming education and C) Design a Serious Games application to address all of the above. Usability evaluation results are discussed in later sections. While the enduser evaluation is still in progress, the Expert Review Method was used for initial evaluation based on a set of heuristics for game usability, game play and educational effectiveness.
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PlayLOGO 3D:早期编程教育的3D互动视频游戏:让LOGO成为一个游戏
“PlayLOGO 3D”是一个类似logo的环境,用于实施基于游戏的学习活动,特别为6-13岁的儿童设计,他们学习与编程相关的非常基本的实例。它的教育效果有望在学生参与使用LOGO或其他语言的正式编程课程后显示出来。强调的是,在使用正式编程工具参与算法概念之前,学生需要基于其直觉知识的编程入门水平。本文概述了以下方法:A)在3D环境中使用LOGO语言的子集,B)提出一种编程前教育的替代方法,以及C)设计一款严肃游戏应用来解决上述所有问题。可用性评估结果将在后面的章节中讨论。虽然最终用户评估仍在进行中,但基于游戏可用性、游戏性和教育有效性的一组启发式方法,专家评审方法被用于初步评估。
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