Assessment of ADHD through a Computer Game: An Experiment with a Sample of Students

F. G. D. Santos, Angela P. Z. Bastos, L. Andrade, K. Revoredo, P. Mattos
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引用次数: 19

Abstract

In this paper we argue that through a computer game named Supermarket Game it is possible to perform a test that can aid in the diagnosis of Attention Deficit Hyperactivity Disorder (ADHD). OBJECTIVE: To evaluate the predictive capability of the game to detect ADHD cases through the analysis of its data by data mining techniques. METHOD: Eighty children, classified by teachers according to the DSM-IV symptoms, participated in a playing session with the Supermarket Game. The game captured a features set from each player: Gender, age, points (from eighteen stages) and time (from eighteen stages). Two data mining algorithms were used to classify the data produced by the game according to the disorder: naive Bayes and decision tree. Four hypotheses about the best data configuration were proposed: Numerical attributes with four classes, categorical attributes with four classes, categorical attributes with two classes and attribute selection. The performance metrics used to evaluate the prediction models were sensitivity and specificity. RESULTS: The data analysis with numerical attributes doesn't produce good results. With categorical attributes, an improvement in the decision tree performance was observed. With two classes (i.e. without considering ADHD subtypes) both algorithms achieve good results. The best results were obtained by the attribute selection technique, although this approach should be considered with caution. CONCLUSION: The Supermarket Game seems to be sensitive in the task of identifying children classified as ADHD positive by the teacher, although its capability to classify the disorder subtypes is weak. In future works, other samples of individuals (including from other age groups), and other data mining algorithms should be considered in order to validate this approach.
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通过电脑游戏评估ADHD:学生样本实验
在这篇论文中,我们认为通过一款名为“超市游戏”的电脑游戏,可以进行一项有助于诊断注意力缺陷多动障碍(ADHD)的测试。目的:通过数据挖掘技术对游戏数据进行分析,评估游戏对ADHD病例的预测能力。方法:80名儿童,由教师根据DSM-IV的症状进行分类,参与超市游戏。游戏收集了每个玩家的特征集:性别、年龄、分数(来自18个阶段)和时间(来自18个阶段)。采用两种数据挖掘算法对博弈产生的数据根据无序度进行分类:朴素贝叶斯和决策树。提出了四类数值属性、四类分类属性、两类分类属性和属性选择四种最佳数据配置假设。用于评估预测模型的性能指标为敏感性和特异性。结果:带有数值属性的数据分析效果不佳。使用分类属性,可以观察到决策树性能的改进。对于两个类别(即不考虑ADHD亚型),两种算法都获得了良好的结果。最好的结果是通过属性选择技术获得的,尽管这种方法应该谨慎考虑。结论:超市游戏在识别被教师分类为ADHD阳性儿童的任务中似乎是敏感的,尽管其分类障碍亚型的能力较弱。在未来的工作中,应该考虑其他个人样本(包括来自其他年龄组的样本)和其他数据挖掘算法,以验证这种方法。
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