2D Shape Deformation Based on Positional Constraints and Layer Manipulation

Tiago Mota, Claudio Esperança, Antonio A. F. Oliveira
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引用次数: 3

Abstract

This paper presents an interactive system for deforming two-dimensional objects based the manipulation of positional constraints and the creation and editing of layers representing parts of the object. The layers may be deformed in a independent way, or they can be related through regions of interest chosen by the user. Using tools for editing and deforming layers it is possible to achieve more natural results than single-layer approaches. The system is particularly suited to the animation of characters in the form of cartoons where arms or legs overlap the body or each other.
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基于位置约束和图层操作的二维形状变形
本文提出了一种基于位置约束的二维物体变形交互系统,该系统可以创建和编辑代表物体部分的图层。这些层可以以独立的方式变形,也可以通过用户选择的感兴趣的区域将它们联系起来。使用编辑和变形层的工具可以获得比单层方法更自然的结果。该系统特别适合动画人物的形式,手臂或腿重叠的身体或彼此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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