{"title":"Inclusive Games: A Multimodal Experience for Blind Players","authors":"J. F. P. Cheiran, L. Nedel, M. Pimenta","doi":"10.1109/SBGAMES.2011.24","DOIUrl":null,"url":null,"abstract":"Electronic games have an important role in the human development so we can face the world of constantly changing technologies. Considering that the most of games is grounded in the interaction through visual elements and that the most of alternate games for blind is less attractive to non-blind people, we have developed a prototype of a 3D environment with dense sound experience and haptic feedback that would allow to blind and non-blind users orientate and move through it. Designing this environment like a game, we have employed blindfolded and non-blindfolded users to evaluate the major interaction issues in order to refine the software and make it mature to be used for the research with blind subjects.","PeriodicalId":354953,"journal":{"name":"2011 Brazilian Symposium on Games and Digital Entertainment","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2011.24","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
Electronic games have an important role in the human development so we can face the world of constantly changing technologies. Considering that the most of games is grounded in the interaction through visual elements and that the most of alternate games for blind is less attractive to non-blind people, we have developed a prototype of a 3D environment with dense sound experience and haptic feedback that would allow to blind and non-blind users orientate and move through it. Designing this environment like a game, we have employed blindfolded and non-blindfolded users to evaluate the major interaction issues in order to refine the software and make it mature to be used for the research with blind subjects.