Why Not with the Foot?

E. X. L. Filho, M. Nunes, J. Comba, L. Nedel
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引用次数: 4

Abstract

The evolution of graphics hardware in the past decade has made it possible to generate scenes in computer games with a high degree of realism, which in turn, requires richer interactions. However, while the number and complexity of possible interactive tasks increases, the motor capabilities of humans remains almost constant. One solution for this issue is to use other communication strategies. In this paper, we explore the foot as an interaction channel and demonstrate its viability to accomplish different tasks. We also show that interaction using the foot can be easily and efficiently implemented under different hardware configurations. To validate our hypothesis, we present results of three experiments involving different hardware and software configurations, and summarize the lessons learned and discuss potential avenues to continue this work.
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为什么不用脚呢?
过去十年中图形硬件的发展使得在电脑游戏中生成具有高度真实感的场景成为可能,而这反过来又需要更丰富的交互。然而,当可能的交互任务的数量和复杂性增加时,人类的运动能力几乎保持不变。这个问题的一个解决方案是使用其他通信策略。在本文中,我们探索了足部作为一个交互通道,并证明了其完成不同任务的可行性。我们还表明,在不同的硬件配置下,使用脚的交互可以轻松有效地实现。为了验证我们的假设,我们给出了涉及不同硬件和软件配置的三个实验的结果,总结了经验教训,并讨论了继续这项工作的潜在途径。
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