Adaptive Game Soundtrack Tempo Based on Players’ Actions

M. Makhmutov, J. A. Brown, Maksim Surkov, Anton Timchenko, Kamilya Timchenko
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引用次数: 1

Abstract

A well-designed video game soundtrack can significantly affect human game perception, especially when there is an intuitive link between musical and game features. The soundtrack intuitiveness can be increased by making it adaptive and dependent on players’ actions. The tempo is one of the music characteristics, and this change is relatively easy to distinguish even for non-musicians because it is often interpreted as a speed. This work examines the existence of different correlations between players’ in-game actions and soundtrack tempo. Authors suppose that results of conducted playtesting with humans can improve game development from the musical side, increasing players’ engagement with the game. The playtesting is done based on a simple runner game called MAK, which was developed for scientific purposes. This research aims to find intuitive dependencies between six considered game actions and soundtrack tempo.
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基于玩家动作的自适应游戏配乐节奏
一个设计良好的电子游戏原声可以显著影响人类的游戏感知,特别是当音乐和游戏功能之间存在直观联系时。配乐的直观性可以通过使其适应并依赖于玩家的行动而得到提升。节奏是音乐特征之一,这种变化即使对于非音乐家来说也相对容易区分,因为它通常被解释为速度。这项工作考察了玩家在游戏中的行动与配乐节奏之间存在的不同相关性。作者认为,人类测试的结果可以从音乐方面改善游戏开发,提高玩家对游戏的粘性。游戏测试是基于一款名为MAK的简单跑步游戏进行的,这款游戏是出于科学目的而开发的。这项研究旨在找出六种游戏动作与配乐节奏之间的直觉依赖关系。
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