A Viewpoint on Construction of Networked Model of Event-triggered Hybrid Dynamic Games

Xiangyong Chen, Donglin Wang, Feng Zhao, Ming Guo, Jianlong Qiu
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Abstract

This paper studies the modeling problem of event- triggered networked hybrid dynamic games (HDGs). By considering the influence of an event-triggering mechanism, the evolution process of dynamic games with hybrid characteristics is analyzed, and we point out the complexity and technical difficulties in the analysis of such a game problem. From the perspective of network science, we give a viewpoint on network-based modeling of event-triggered HDGs. On the basis of the state-space model with established, we first give the normal form of HDGs by a seven-tuple. We then establish the directed dynamic network model of HDGs for the first time, involving a graph-based tree structure form, which can well describe the distinctive features of the continuous-time and discrete-event dynamic game process on both sides, and has great advantages in evolutionary analysis. An example of the evolution of event-triggered HDGs show the innovation of the proposed model.
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事件触发混合动态博弈网络模型构建的一个观点
研究了事件触发网络混合动态博弈(HDGs)的建模问题。通过考虑事件触发机制的影响,分析了具有混合特征的动态博弈的演化过程,指出了分析这类博弈问题的复杂性和技术难点。从网络科学的角度,提出了基于网络的事件触发型可持续发展目标建模的观点。在已建立的状态空间模型的基础上,我们首先用七元组给出了HDGs的范式。然后,我们首次建立了HDGs的有向动态网络模型,该模型采用基于图的树形结构形式,可以很好地描述双方连续时间和离散事件动态博弈过程的鲜明特征,在进化分析中具有很大的优势。事件触发的可持续发展目标演变的一个例子显示了所提出模型的创新之处。
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