{"title":"Evaluating Navigation Behavior of Agents in Games using Non-Parametric Statistics","authors":"Ian Colbert, Mehdi Saeedi","doi":"10.1109/CoG51982.2022.9893600","DOIUrl":null,"url":null,"abstract":"Recent advancements in deep reinforcement learning have demonstrated highly skilled agents that are capable of complex behavior. In video games, such agents are increasingly deployed as non-playable characters (NPCs) to enhance the gaming experience, as convincing human-like behavior is known to increase player engagement. However, the believability of an agent’s behavior is often measured solely by its proficiency at a given task, which alone is not sufficient to discern human-likeness. In this paper, we build a non-parametric two-sample hypothesis test to compare the behaviors of NPCs to those of human players using distributions of their movement patterns. We show that the resulting p-value metric not only aligns with anonymous human judgment of human-like behavior, but it can also be used as a measure of similarity.","PeriodicalId":394281,"journal":{"name":"2022 IEEE Conference on Games (CoG)","volume":"159 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Conference on Games (CoG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CoG51982.2022.9893600","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Recent advancements in deep reinforcement learning have demonstrated highly skilled agents that are capable of complex behavior. In video games, such agents are increasingly deployed as non-playable characters (NPCs) to enhance the gaming experience, as convincing human-like behavior is known to increase player engagement. However, the believability of an agent’s behavior is often measured solely by its proficiency at a given task, which alone is not sufficient to discern human-likeness. In this paper, we build a non-parametric two-sample hypothesis test to compare the behaviors of NPCs to those of human players using distributions of their movement patterns. We show that the resulting p-value metric not only aligns with anonymous human judgment of human-like behavior, but it can also be used as a measure of similarity.