An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs

D. Ahmed, S. Shirmohammadi
{"title":"An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs","authors":"D. Ahmed, S. Shirmohammadi","doi":"10.1109/HAVE.2008.4685295","DOIUrl":null,"url":null,"abstract":"For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.","PeriodicalId":113594,"journal":{"name":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2008.4685295","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
区域P2P mmog中同步和负载调节的辅助兴趣管理领域
为了获得更好的游戏体验,我们提出了一种以P2P方式工作的区域MMOG辅助兴趣区域管理(AoIM)。这个概念被称为同步AoIM (S-AoIM),它为系统提供了同步。S-AoIM与提供大多数游戏服务的一般/主要兴趣领域管理(G-AoIM)一起运行。好处是双重的。首先,无缝层间穿越(层间mmog中的常见现象)所需的必要数据很容易从S-AoIM中获得。其次,可以将预期的模型作为针对热点或过剩负载的手段进行调优。因此,总体设计支持同步和调节分区mmog的负载。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Evaluation of sensory substitution to simplify the mechanical design of a haptic wrist A comparison of Mamdani and Sugeno fuzzy inference systems for evaluating the quality of experience of Hapto-Audio-Visual applications An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs Evaluating geometrical properties of virtual shapes using interactive sonification Haptic and visual rendering of virtual bone surgery: A physically realistic voxel-based approach
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1