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2008 IEEE International Workshop on Haptic Audio visual Environments and Games最新文献

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Using a haptic belt to convey non-verbal communication cues during social interactions to individuals who are blind 使用触觉带在社交互动中向盲人传达非语言交流线索
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685291
T. McDaniel, S. Krishna, V. Balasubramanian, D. Colbry, S. Panchanathan
Good social skills are important and provide for a healthy, successful life; however, individuals with visual impairments are at a disadvantage when interacting with sighted peers due to inaccessible non-verbal cues. This paper presents a haptic (vibrotactile) belt to assist individuals who are blind or visually impaired by communicating non-verbal cues during social interactions. We focus on non-verbal communication pertaining to the relative location of the communicators with respect to the user in terms of direction and distance. Results from two experiments show that the haptic belt is effective in using vibration location and duration to communicate the relative direction and distance, respectively, of an individual in the userpsilas visual field.
良好的社交技能很重要,它为健康、成功的生活提供了条件;然而,由于难以获得非语言提示,视觉障碍个体在与正常同伴互动时处于不利地位。本文介绍了一种触觉(振动触觉)带,以帮助盲人或视障人士在社交活动中进行非语言交流。我们关注的是非语言交际与传播者相对于使用者在方向和距离方面的相对位置有关。实验结果表明,该触觉带能够有效地利用振动的位置和持续时间来传递个体在用户视野中的相对方向和距离。
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引用次数: 90
Making eBooks accessible to blind Braille readers 让盲文读者也能阅读电子书
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685293
R. Velázquez, E. Preza, H. Hernández
This paper presents the design and preliminary prototype of the TactoBook, a novel reading assistive device for the blind that is able to reproduce electronic books (eBooks) in portable electronic tactile displays. The TactoBook consists of a computer-based system that translates fast and automatically any eBook into Braille. The Braille version of the eBook is then stored in a USB memory drive which is later inserted and reproduced in a compact, lightweight and highly-portable tactile display. Braille readers can access published information immediately and store multiple eBooks in the same device without carrying the burdensome tactile print versions.
本文介绍了一种新颖的盲人阅读辅助设备TactoBook的设计和初步原型,该设备能够在便携式电子触觉显示器上再现电子书。TactoBook由一个基于计算机的系统组成,它可以快速自动地将任何电子书翻译成盲文。电子书的盲文版本随后存储在USB存储器驱动器中,该驱动器稍后插入并复制在一个小巧,轻便且高度便携的触觉显示器中。盲文读者可以立即访问已出版的信息,并在同一设备中存储多本电子书,而无需携带笨重的触觉印刷版本。
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引用次数: 25
Tele-immersive systems Tele-immersive系统
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685303
C. Leong, Y. Xing, N. Georganas
In this paper we will describe how we establish an experimental framework of tele-immersive system based on the polyhedral visual hull algorithm. The system is divided into two sites: the local and the remote sites. At the local site, images of a participant are taken from a set of synchronized cameras. A polyhedral visual hull algorithm is then used to reconstruct the 3D mesh. The texture information together with the mesh model is then sent to the remote site for rendering on immersive walls. We will describe each of the system components, including segmentation, post-process filtering, visual hull reconstruction at the local site; view dependent texture mapping at the remote site. We will present some preliminary results and observations we make during initial investigations, and propose possible future work that will add further functionalities to the system.
本文将介绍如何建立一个基于多面体视觉船体算法的远程沉浸式系统实验框架。系统分为两个站点:本端站点和远端站点。在当地现场,参与者的图像是从一组同步摄像机拍摄的。然后采用多面体视觉船体算法重建三维网格。然后将纹理信息与网格模型一起发送到远程站点,用于在沉浸式墙壁上渲染。我们将描述每个系统组件,包括分割,后处理滤波,视觉船体重建在本地站点;查看远程站点上的相关纹理映射。我们将介绍一些初步的结果和我们在初步调查中所做的观察,并提出可能的未来工作,以增加系统的进一步功能。
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引用次数: 5
A pilot study on simulating continuous sensation with two vibrating motors 用两个振动马达模拟连续感觉的初步研究
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685314
Jongeun Cha, L. Rahal, Abdulmotaleb El Saddik
This paper presents a pilot study to present a continuous touch sensation with low-resolution array of a vibrotactile device on human skin using funneling illusion. The funneling illusion occurs when two loud stimuli presented simultaneously to adjacent locations on the skin, and they are funneled to form a sensation between the two stimulators rather than felt separately. This sensation is affected by the separation of the stimuli, their relative amplitudes, and their temporal order. In this paper, the continuous touch sensation is simulated by changing the perceived intensities of two adjacent vibrating motors continuously on the skin. First of all, we obtain the relationship between the control intensity that affects Pulse-Width Modulation (PWM) duration to actuate the vibrating motors and the perceived intensity of the sensation. Then, the continuous sensation is examined with two control conditions of the distance between two stimuli and the velocity of the simulated moving sensation for feasibility check. The results show that the continuously moving sensations can be presented by changing the perceived intensities of two vibrating motors opposite way in the condition of around 60 mm distance and 60 mm/s velocity.
本文介绍了一项利用漏斗错觉在人体皮肤上呈现低分辨率振动触觉装置阵列的连续触摸感觉的初步研究。当两个响亮的刺激同时出现在皮肤的相邻位置时,就会产生漏斗错觉,它们在两个刺激器之间形成一种感觉,而不是单独感觉到。这种感觉受到刺激的分离、它们的相对振幅和它们的时间顺序的影响。本文通过连续改变皮肤上两个相邻振动电机的感知强度来模拟连续触摸感觉。首先,我们得到了影响脉冲宽度调制(PWM)持续时间的控制强度与感知到的感觉强度之间的关系。然后,在两个刺激之间的距离和模拟运动感觉的速度两种控制条件下,检验了连续运动感觉的可行性。结果表明,在距离约60 mm、速度约60 mm/s的条件下,通过改变两个振动电机的感知强度,可以产生连续的运动感觉。
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引用次数: 36
Evaluating geometrical properties of virtual shapes using interactive sonification 利用交互式超声评价虚拟形状的几何特性
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685316
Miguel Bruns Alonso, Simon Shelley, D. Hermes, A. Kohlrausch
This papers presents some of our research about the use of sound in a multimodal interface. The aim of this interface is to support product design, where the designer is able to physically interact with a virtual object. The requirements of the system include the interactive sonification of geometrical data relating to the virtual object. In this paper we present three alternative sonification approaches designed to satisfy this condition. We also outline a user evaluation strategy aimed at measuring the performance and added value of the different sonification approaches.
本文介绍了我们在多模态界面中使用声音的一些研究。这个界面的目的是支持产品设计,设计师能够与虚拟对象进行物理交互。该系统的要求包括与虚拟物体有关的几何数据的交互式超声。在本文中,我们提出了三种可供选择的超声方法,旨在满足这一条件。我们还概述了一个用户评估策略,旨在衡量不同的超声方法的性能和附加价值。
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引用次数: 2
HugMe: An interpersonal haptic communication system HugMe:一个人际触觉交流系统
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685306
Jongeun Cha, Mohamad Eid, L. Rahal, A. E. Saddik
Traditional teleconferencing multimedia systems have been limited to audio and video information. However, human touch, in the form of handshake, encouraging pat, comforting hug, among other physical contacts, is fundamental to physical and emotional development between persons. This paper presents the motivation and design of a synchronous haptic teleconferencing system with touch interaction to convey affection and nurture. We present a preliminary prototype for an interpersonal haptic communication system called HugMe. Examples of potential applications for HugMe include the domains of physical and/or emotional therapy, understaffed hospitals, remote children caring and distant loverspsila communication. This paper is submitted for demonstration.
传统的远程会议多媒体系统仅限于音频和视频信息。然而,人与人之间的接触,如握手、鼓励的轻拍、安慰的拥抱,以及其他身体接触,是人与人之间身体和情感发展的基础。本文介绍了一种同步触觉远程会议系统的设计原理和设计思路,该系统采用触摸交互的方式来传递情感和养育。我们提出了一个名为HugMe的人际触觉交流系统的初步原型。HugMe的潜在应用领域包括物理和/或情绪治疗、人手不足的医院、远程儿童护理和远距离恋人沟通。本文提交论证。
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引用次数: 39
Kernel regression in HRBF networks for surface reconstruction 核回归在HRBF网络表面重构中的应用
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685317
F. Bellocchio, N. A. Borghese, S. Ferrari, Vincenzo Piuri
The Hierarchical Radial Basis Function (HRBF) Network is a neural model that proved its suitability in the surface reconstruction problem. Its non-iterative configuration algorithm requires an estimate of the surface in the centers of the units of the network. In this paper, we analyze the effect of different estimators in training HRBF networks, in terms of accuracy, required units, and computational time.
分层径向基函数(HRBF)网络是一种适用于曲面重建问题的神经网络模型。它的非迭代配置算法需要对网络单元中心的表面进行估计。在本文中,我们从准确率、所需单元和计算时间方面分析了不同估计器在训练HRBF网络中的效果。
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引用次数: 6
Sound and tangible interface for shape evaluation and modification 完善的、有形的界面,用于形状评估和修改
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685315
M. Bordegoni, F. Ferrise, S. Shelley, M. Alonso, D. Hermes
One of the recent research topics in the area of design and virtual prototyping is offering designers tools for creating and modifying shapes in a natural and interactive way. Multimodal interaction is part of this research. It allows conveying to the users information through different sensory channels. The use of more modalities than touch and vision augments the sense of presence in the virtual environment and can be useful to present the same information in various ways. In addition, multimodal interaction can sometimes be used to augment the perception of the user by transferring information that is not generally perceived in the real world, but which can be emulated by the virtual environment. The paper presents a prototype of a system that allows designers to evaluate the quality of a shape with the aid of touch, vision and sound. Sound is used to communicate geometrical data, relating to the virtual object, which are practically undetectable through touch and vision. In addition, the paper presents the preliminary work carried out on this prototype and the results of the first tests made in order to demonstrate the feasibility. The problems related to the development of this kind of application and the realization of the prototype itself are highlighted. This paper also focuses on the potentialities and the problems relating to the use of multimodal interaction, in particular the auditory channel.
在设计和虚拟样机领域,最近的研究课题之一是为设计人员提供以自然和交互的方式创建和修改形状的工具。多模态交互是本研究的一部分。它允许通过不同的感官通道向用户传递信息。使用比触觉和视觉更多的模式增强了虚拟环境中的存在感,并且可以以各种方式显示相同的信息。此外,多模态交互有时可以通过传递在现实世界中通常无法感知但可以被虚拟环境模拟的信息来增强用户的感知。本文提出了一个系统的原型,该系统允许设计师借助触觉、视觉和声音来评估形状的质量。声音被用来传达与虚拟物体有关的几何数据,这些数据实际上是无法通过触觉和视觉检测到的。此外,本文还介绍了对该原型进行的初步工作和首次试验的结果,以证明该原型的可行性。重点介绍了这类应用程序的开发和原型本身的实现所涉及的问题。本文还着重讨论了与使用多模态交互有关的潜力和问题,特别是听觉通道。
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引用次数: 13
Virtual reality based training to resolve visio-motor conflicts in surgical environments 基于虚拟现实的训练,以解决手术环境中的视觉运动冲突
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685290
M. Vankipuram, K. Kahol, A. Ashby, J. Hamilton, J. Ferrara, M. Smith
An issue that complicates movement training, specifically in minimally invasive surgery, is that often there is no one to one correlation between the visual feedback provided on a screen and the movement required to perform the given task. This paper presents a simulator that specifically addresses the intermodal conflict between motor actuation and visual feedback. We developed a virtual reality visio-haptic simulator to assist surgical residents in training to resolve visio-motor conflict. The developed simulator offers individuals the flexibility to train in various scenarios with different levels of visio-motor conflicts. The levels of conflict were simulated by creating a linear functional relation between movement in the real environment and the virtual environment. The haptic rendering was consistent with the visual feedback. Experiments were conducted with expert pediatric surgeons and general surgery residents. Baseline data on performance in conditions of visio-motor conflict were assimilated from expert surgeons. Residents were divided into experimental group that was exposed to visio-motor conflict and the control group which wasnpsilat exposed to visio-motor conflict training. When the performance was compared on a standard surgical suturing task, the residents with inter-modal conflict training performed better than the control group suggesting the construct validity of the training and that visio-motor training can accelerate learning.
使运动训练复杂化的一个问题是,特别是在微创手术中,屏幕上提供的视觉反馈与执行给定任务所需的运动之间通常没有一对一的相关性。本文提出了一个模拟器,专门解决了运动驱动和视觉反馈之间的多式联运冲突。我们开发了一个虚拟现实视觉触觉模拟器,以帮助外科住院医师训练解决视觉运动冲突。开发的模拟器为个人提供了在不同视觉运动冲突水平的各种场景下进行训练的灵活性。通过在真实环境和虚拟环境中创建运动之间的线性函数关系来模拟冲突水平。触觉渲染与视觉反馈一致。实验由儿科专家和普通外科住院医师进行。在视觉运动冲突条件下的表现基线数据来自专家外科医生。将住院医师分为视觉运动冲突训练的实验组和视觉运动冲突训练的对照组。在标准的外科缝合任务中,接受多模式冲突训练的住院医师表现优于对照组,这表明训练的结构效度和视觉运动训练可以加速学习。
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引用次数: 7
Linear velocity and acceleration estimation of 3 DOF haptic interfaces 三自由度触觉界面线速度和加速度估计
Pub Date : 2008-11-21 DOI: 10.1109/HAVE.2008.4685313
Jilin Zhou, Xiaojun Shen, E. Petriu, N. Georganas
Velocity and acceleration of the end effector of a haptic interface are required for haptic rendering in many aspects such as software damping, friction force rendering, and position control, etc. However, due to limited sensor resolution, non-linearity of forward kinematics, high maneuverability of human arm/hand, and high sampling rate requirement, getting a precise and robust velocity and acceleration estimation is very challenging. In this paper, an adaptive 4-state Kalman filter to estimate the velocity and the acceleration of the end effector is proposed considering that the human arm/hand trajectory has at least 5 non-zero derivatives and the skilled movements follows the constrained minimum jerk trajectory planning. The preliminary simulation results show the effectiveness of the proposed method.
在软件阻尼、摩擦力绘制、位置控制等方面,触觉界面末端执行器的速度和加速度都是触觉渲染所需要的。然而,由于传感器分辨率有限,正运动学非线性,人体手臂/手的高机动性以及高采样率要求,获得精确和鲁棒的速度和加速度估计非常具有挑战性。考虑到人的手臂/手轨迹至少有5个非零导数,熟练的动作遵循约束最小抖动轨迹规划,本文提出了一种自适应四状态卡尔曼滤波来估计末端执行器的速度和加速度。初步仿真结果表明了该方法的有效性。
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引用次数: 11
期刊
2008 IEEE International Workshop on Haptic Audio visual Environments and Games
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