Unifying diffuse and specular reflections for the photometric stereo problem

R. Mecca, Y. Quéau
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引用次数: 22

Abstract

After thirty years of researching, the photometric stereo technique for 3D shape recovery still does not provide reliable results if it is not constrained into very well-controlled scenarios. In fact, dealing with realistic materials and lightings yields a non-linear bidirectional reflectance distribution function which is primarily difficult to parametrize and then arduous to solve. With the aim to let the photometric stereo approach face more realistic assumptions, in this work we firstly introduce a unified irradiance equation describing both diffuse and specular reflection components in a general lighting setting. After that, we define a new equation we call unifying due to its basic features modeling the photometric stereo problem for heterogeneous materials. It is provided by making the ratio of irradiance equations holding both diffuse and specular reflections as well as non-linear light propagation features simultaneously. Performing a wide range of experiments, we show that this new approach overcomes state-of-the-art since it leads to a system of unifying equations which can be solved in a very robust manner using an efficient variational approach.
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统一漫反射和镜面反射的光度立体问题
经过三十年的研究,如果没有很好地控制场景,用于三维形状恢复的光度立体技术仍然不能提供可靠的结果。事实上,处理真实的材料和照明会产生一个非线性的双向反射分布函数,这个函数首先难以参数化,然后很难求解。为了让光度立体方法面对更现实的假设,在这项工作中,我们首先引入了一个统一的辐照度方程,描述了一般照明设置中的漫反射和镜面反射组件。在此之后,我们定义了一个新的方程,我们称之为统一,因为它的基本特征是模拟非均质材料的光度立体问题。它是通过制作同时具有漫反射和镜面反射以及非线性光传播特征的辐照度比方程来提供的。进行了广泛的实验,我们表明,这种新方法克服了最先进的技术,因为它导致了一个统一的方程系统,可以使用有效的变分方法以非常稳健的方式解决。
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