Framework for cognitive agent based expert system for metacognitive and collaborative E-Learning

N. Gulati
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引用次数: 8

Abstract

Globalization, Customization and Web 2.01 are having substantial effects in the Education sector. For this, the government of India has taken strong steps towards Collaborative E-Learning which yields significant social, educational, financial and research profits. The learning infrastructure has improved many folds providing easy access to innovative technologies. But, for its utmost utilization, there is need to identify the intended learners and their cognitive requirements to produce precise E-Content and Content Management Systems (CMS)2 to match the learner's needs, cognitive ability and learning attitude. Keeping this in view, the present study suggests a cognitive agent3 based expert system for collaborative E-Learning. The system drives on learner's cognitive ability. It simulates the human thought process during teaching-learning activity and collaborative learning; and thus, provides the relevant, unambiguous E-Content. The system can be used to obtain an insight to the learner's cognitive aspects and willingness to learn in social interactive environment. Based on the empirical data gathered, the system instructs the learner for self paced learning or social interactive learning. The system is referred as CAESMCE-Learning (Cognitive Agent based Expert System for Metacognitive and Collaborative E-Learning). The agent acts as a software artifact that exhibits intelligent behavior in a very complex domain like human learning where the system attempts to model the cognitive process associated with learning. The system is like an intelligent agent which is reactive, instructable, adaptive and cognitive. The property of instructability is important since by allowing the instructional designer to feed the agent with new knowledge during its execution, it helps to solve the knowledge acquisition problem. The system models human intelligence and human perspective of the world using BDI (Belief-Desire-Intention) Model. In the context of this study, Metacognitive E-Learning is a computer-supported self paced collaborative learning approach which assists the learner to become more aware of the learning attitude and learning requirements and thus, make strategies for learning based on the experience. Metacognitive approach can help the learners to help themselves. This system can be used to determine the learning pattern and thought process of the learner during the learning activity. It can be used to study the impact of self paced and collaborative E-Learning on learner's cognitive capability. It is no longer confined to the delivery of instructional packets delivered to learners and then evaluated by the teacher. Now, the emphasis is on self paced social learning using social software such as blogs, wikis, podcasts. It works on the principle that the knowledge is socially constructed and learning takes place through conversations about content and grounded interaction about problems and actions. It is believed that one of the best ways to learn something is to teach it to others. Cognitive agents are best suited to solve such complicated problems in the domain that requires extensive human expertise and time. They simulate the human reasoning process with the help of knowledge base and inference engine. Education system would be revolutionized with the use of Cognitive agent based systems for learning, teaching and planning. Metacognition refers to the knowledge concerning one's own cognitive processes and products or anything related to them [5].
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基于认知代理的元认知协同电子学习专家系统框架
全球化、定制和Web 2.01正在教育领域产生重大影响。为此,印度政府已经采取了强有力的措施来实现协作式电子学习,这将产生巨大的社会、教育、财政和研究利润。学习基础设施得到了许多改进,使人们更容易获得创新技术。但是,为了最大限度地利用它,需要确定目标学习者及其认知需求,以生产精确的电子内容和内容管理系统(CMS)2,以匹配学习者的需求,认知能力和学习态度。有鉴于此,本研究提出了一种基于认知代理的协同电子学习专家系统。该系统对学习者的认知能力起着驱动作用。模拟人在教与学活动和协作学习中的思维过程;因此,提供相关的,明确的电子内容。该系统可用于了解学习者在社会互动环境中的认知方面和学习意愿。根据收集到的经验数据,系统指导学习者进行自定进度学习或社会互动学习。该系统被称为CAESMCE-Learning(基于认知代理的元认知和协作电子学习专家系统)。代理作为一个软件工件,在非常复杂的领域(如人类学习)中展示智能行为,系统试图对与学习相关的认知过程进行建模。该系统就像一个智能代理,具有反应性、可指示性、适应性和认知能力。可指导性的属性很重要,因为通过允许指导性设计师在智能体执行过程中向其提供新知识,它有助于解决知识获取问题。该系统使用BDI(信念-欲望-意图)模型来模拟人类智能和人类对世界的看法。在本研究的背景下,元认知E-Learning是一种计算机支持的自定进度的协作学习方法,它帮助学习者更加了解学习态度和学习要求,从而根据经验制定学习策略。元认知方法可以帮助学习者自助。该系统可以用来确定学习者在学习活动中的学习模式和思维过程。它可以用来研究自主进度和协作式网络学习对学习者认知能力的影响。它不再局限于向学习者提供教学包,然后由教师进行评估。现在,重点是使用博客、维基、播客等社交软件进行自定进度的社交学习。它的工作原理是,知识是社会建构的,学习是通过关于内容的对话和关于问题和行动的基础互动进行的。人们认为,学习某样东西的最好方法之一就是把它教给别人。认知代理最适合解决需要大量人类专业知识和时间的领域中的复杂问题。他们借助知识库和推理引擎模拟人类的推理过程。随着基于认知代理的学习、教学和规划系统的使用,教育系统将发生革命性的变化。元认知是指对自身认知过程和认知产品或与其相关的任何事物的认识[5]。
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