Application Of 3-Dimensional Modeling In Android-Based Adventure Game Applications

A. Wibowo, Agung Kharisma Hidayah, Yuza Reswan, Dandi Sunardi
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Abstract

Role Playing Game (RPG) is a game that has complex story elements and acting that makes a person feel like a character in the game. One of the RPG editing engines is RPG Maker MV, where a 2D RPG can be a standalone program that can be played directly without the help of this program or other programs. Quests are assigned to players by non-player characters (NPCs) that the player cannot control and interact with them through dialogue. In the game mode each player can collect things into an inventory which contains the things needed to solve certain tasks during gameplay. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. Can apply 3-dimensional modeling to role-playing game applications by placing objects on characters that can walk up, down, left and right. NPC objects can be applied to weapon objects, namely axes, if gold points are collected then the NPC object will appear. It is hoped that this implementation can be a reference not only for 3-dimensional modeling in complex role-playing game applications but also for all circles as the development of Android and IOS-based RPG games.
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三维建模在android冒险游戏应用中的应用
角色扮演游戏(RPG)是一种具有复杂故事元素和表演的游戏,让玩家感觉自己是游戏中的角色。其中一个RPG编辑引擎是RPG Maker MV,其中2D RPG可以是一个独立的程序,可以在没有这个程序或其他程序的帮助下直接玩。任务是由玩家无法控制的非玩家角色(npc)分配给玩家,并通过对话与他们进行互动。在游戏模式中,每个玩家都可以收集物品到库存中,其中包含解决游戏过程中某些任务所需的物品。此外,代表学习对象的游戏对象被分配了位置,可以是npc或其他对象。此外,代表学习对象的游戏对象被分配了位置,可以是npc或其他对象。可以将三维建模应用于角色扮演游戏应用程序,将物体放置在可以上下左右走动的角色上。NPC对象可以应用于武器对象,即轴线,如果收集到金币点,那么NPC对象就会出现。希望本文的实现不仅可以为复杂角色扮演游戏应用中的三维建模提供参考,也可以为各界开发基于Android和ios的RPG游戏提供参考。
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