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Hotspot Network Security System From Brute Force Attack Using Pfsense External Firewall (Case Study of Wifi-Ku.Net Hotspot) 利用Pfsense外部防火墙抵御暴力破解攻击的热点网络安全系统(以Wifi-Ku为例)净热点)
Pub Date : 2023-06-13 DOI: 10.53697/jkomitek.v3i1.1286
Angga Syaputera, R. Riska, Yessi Mardiana
Many activities that are often carried out on the internet network that users without realizing threaten their privacy. From the several cybercrime attacks, one of them is the brute force method, where the brute force method is a method that aims to gain access rights to enter a system by force by trying all possible usernames and passwords that the attacker has prepared in a wordlist. The purpose of this study is to find out how to implement a hotspot network security system from brute force attacks using PFSense external firewall on a wifi-ku.net hotspot. The research method used is experimental research methods, namely testing a variable against other variables objectively, systematically and controlled by predicting the causes and consequences of the problems that the writer examine on the hotspot network security system from brute force attacks using PFsense external firewall. The results of the research that was carried out before applying Pfsense external firewall, it is found that the brute force successfully entered Mikrotik router, and after applying Pfsense external firewall attack with Brute Force method is no longer able to enter Mikrotik router because Pfsense's external firewall blocked attacks from brute force.
许多在互联网上进行的活动在用户没有意识到的情况下威胁着他们的隐私。在几种网络犯罪攻击中,其中一种是蛮力方法,蛮力方法是一种旨在通过尝试攻击者在单词列表中准备的所有可能的用户名和密码来获得强行进入系统的访问权限的方法。本研究的目的是找出如何在wifi- kuu.net热点上使用PFSense外部防火墙实现热点网络安全系统免受暴力破解攻击。采用的研究方法是实验研究方法,即通过预测笔者所研究的热点网络安全系统使用PFsense外部防火墙遭受暴力破解的问题的原因和后果,客观、系统、可控地对一个变量进行对比检验。在应用Pfsense外部防火墙之前进行的研究结果发现,蛮力攻击成功进入了Mikrotik路由器,而在应用Pfsense外部防火墙后,由于Pfsense外部防火墙阻止了蛮力攻击,使用蛮力攻击的方法无法进入Mikrotik路由器。
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引用次数: 1
Information System Of Student Point Violations (Case Study Of Sma Muhammadiyah 7 Serbelawan) 学生违章信息系统(以Sma Muhammadiyah 7 Serbelawan为例)
Pub Date : 2023-06-13 DOI: 10.53697/jkomitek.v3i1.1297
Mhd Zhasnitra Arrafiq, Arie Rafika Dewi, Husni Lubis
Efforts to strengthen school discipline can be done in various ways. For example, at the middle school level, points for violations committed by students are calculated based on the rules set by the school. The number of fault points counted varies from warning to calling the parent at the highest level, and notifying the maximum number of fault points to the parent. SMA Muhammadiyah 7 serbelawan has issued a code of conduct. The school will apply penalty points for all infractions committed by students in an attempt to enforce disciplinary action. To improve teacher performance in dealing with problem students, the authors designed a system for calculating student violation points using the oriented objects technology method. By using the object oriented technology method, it will build a system systematically and regularly in order to achieve a goal based on the abstraction of existing objects and the presence of this system will certainly greatly help teacher performance, especially counseling guidance teachers and counseling guidance teachers, problems in recapitulating all student violations that occur in Muhammadiyah 7 Serbelawan High School. With a system that has been computerized and integrated with databases, it will be able to facilitate the process of finding student data that violates and conducting counseling easily and documents are stored neatly in the database.
加强学校纪律可以通过多种方式来实现。例如,在中学阶段,学生的违规行为分数是根据学校制定的规则计算的。计算故障点的数量从警告到调用最高级别的父级,并通知父级的最大故障点数量不等。该组织发布了一份行为准则。学校将对学生的所有违规行为进行扣分,以加强纪律处分。为了提高教师对问题学生的处理能力,作者采用面向对象技术方法设计了一个学生违章积分计算系统。通过使用面向对象的技术方法,它将基于现有对象的抽象,系统地、有规律地构建一个系统,以达到一个目标,这个系统的存在必将极大地帮助教师的表现,特别是辅导指导教师和辅导指导教师,在概括发生在Muhammadiyah 7 Serbelawan高中的所有学生违规行为的问题。通过计算机化和数据库集成的系统,可以方便地查找违规学生数据并进行咨询,并将文件整齐地存储在数据库中。
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引用次数: 0
Used Motorcycle Purchase Decision Support System Using Simple Additive Weighting (Saw) Algorithm 基于简单相加加权(Saw)算法的二手摩托车购买决策支持系统
Pub Date : 2023-06-03 DOI: 10.53697/jkomitek.v3i1.1209
Tari Juita Sapitri, Agung Kharisma Hidayah, Yuza Reswan, Ujang Juhardi
Motorcycle vehicles are one of the means of transportation that are needed by the community because motorbikes can provide good mobility in congested areas. The author will make a system analysis for the selection of used motorcycles in the Zakiyah Motor showroom based on a Decision Support System using the Simple Additive Weighting (SAW) method. This application is made using the PHP Programming Language and MySQL Database. The results of this study are that the decision support system for buying used motorcycles using the Simple Additive Weighting (SAW) algorithm can facilitate the admin or the Zakiyah Motor Bengkulu party in determining the decision to buy used motorcycles for consumers.
摩托车是社会需要的交通工具之一,因为摩托车可以在拥挤的地区提供良好的机动性。本文将采用简单加性加权(Simple Additive Weighting, SAW)方法,基于决策支持系统对Zakiyah Motor展厅的二手摩托车选择进行系统分析。本应用程序是使用PHP编程语言和MySQL数据库完成的。研究结果表明,采用简单加性加权(Simple Additive Weighting, SAW)算法的二手摩托车购买决策支持系统,可以帮助管理者或Zakiyah Motor Bengkulu方为消费者做出购买二手摩托车的决策。
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引用次数: 0
Presence System Using QR Code at MAN 02 Kepahiang Web Based 基于MAN 02的二维码在线呈现系统
Pub Date : 2023-06-03 DOI: 10.53697/jkomitek.v3i1.1186
Harry Witriyono, Yuza Reswan, Giova Giova, K. Khairullah
MAN 02 Kepahiang is one of the schools in Kepahiang Regency which still uses a manual attendance process. In the process of teaching and learning activities students need a daily attendance process to process student attendance data which will be made as an attendance report which is one component of the assessment of the teaching and learning process. In implementing the manual attendance system carried out by students there are still deficiencies in terms of time efficiency in the process of recording attendance and preparing attendance reports for each class. In designing an attendance system using a QR Code in the form of a web base and using the PHP programming language with MySQL database processing also using the Waterfall method. This study aims to build an attendance system using the QR Code as a media for inputting student absentee data and in preparing student daily attendance reports it is made easier by having an attendance system built.
Kepahiang是Kepahiang县的一所学校,仍然使用人工出勤流程。在教与学活动的过程中,学生需要一个日常的考勤流程来处理学生的考勤数据,这些数据将被制作成考勤报告,这是对教与学过程进行评估的一个组成部分。在实施学生手工考勤制度的过程中,每节课的考勤记录和考勤报告的制作在时间效率方面还存在不足。在设计考勤系统时采用了二维码的形式,以web为基础,采用PHP编程语言,MySQL数据库处理也采用了瀑布法。本研究旨在建立一个考勤系统,使用QR码作为输入学生缺勤数据的媒体,并通过建立考勤系统来编写学生的日常考勤报告。
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引用次数: 0
Interactive Multimedia Introduction To 3D Animation-Based Body Management Procedures For Muhammadiyah 1 Elementary School Students Bengkulu City 交互式多媒体介绍三维动画为基础的身体管理程序穆罕默迪亚1小学班库鲁市
Pub Date : 2023-06-03 DOI: 10.53697/jkomitek.v3i1.1194
Heru Franata, Eka Sahputra, Ardi Wijaya, Marhalim Marhalim
This research was conducted in order to be able to further assist teachers in providing material related to procedures for managing corpses based on 3D animation. In this study the authors used empirical methods, in which data collection was carried out in several steps, namely: Observation and Library Studies. In addition, the system design has 2 (two), namely: First Marker Check (Washing the Body) and Initialization. Then there are 4 (four) paths in application design, namely: Interface Design, Splashscreen Menu, Main Menu, Prayer Movement AR Menu. And the last one is testing, where testing of the process book augmented reality application for children is carried out. Before the application is tested on users, it is first carried out using the white box testing method, testing the application on devices with the Android operating system. From this study it can be concluded that the stages involved in developing a 3D multimedia in the form of augmented reality consist of the process of modeling, texturing, ringing, animation, rendering, making APKs. The results of the animation making process are then arranged in a single unit using vuforia and unity so as to produce a 3D animation-based corpse management movement guide application.
本研究旨在进一步协助教师提供基于3D动画的尸体管理流程相关资料。在本研究中,作者采用实证方法,在数据收集中分几个步骤进行,即:观察和图书馆研究。另外,系统设计有2(二),即:第一次标记检查(洗体)和初始化。应用程序设计有4条路径,分别是:界面设计、溅屏菜单、主菜单、祈祷运动AR菜单。最后一个是测试,对儿童过程书增强现实应用进行了测试。在对用户进行测试之前,首先采用白盒测试的方法,在Android操作系统的设备上对应用进行测试。通过本研究可以得出,以增强现实的形式开发3D多媒体的各个阶段包括建模、纹理、环形、动画、渲染、制作apk的过程。然后使用vuforia和unity将动画制作过程的结果排列在一个单元中,从而制作出基于3D动画的尸体管理运动指南应用程序。
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引用次数: 0
Design and Development of An E-Voting Model for Village Head Elections Based on Android 基于Android的村长选举电子投票模型的设计与开发
Pub Date : 2023-06-03 DOI: 10.53697/jkomitek.v3i1.1184
Lestri Yanti, Ardi Wijaya, Yovi Apridiyansyah, Pahrizal Pahrizal
Voting or voting in a democratic country is an important part of the means of selecting leaders. Village head elections are generally still carried out conventionally, elections still use paper to elect village heads (Kades) which are carried out by punching one of the candidate images. The problem that arises is that voters must come to the polling place in order to be able to collect data and vote, for Citizens who cannot attend the polling place or do not exercise their right to vote will add to the data on the abstentions list that is present at the election. In village head elections (Pilkades) the vote counting process is still done manually so it takes quite a long time. This study aims to build an e-voting simulation system which is expected to provide knowledge of technological developments in the field of general elections. This system development method uses Waterfall. Furthermore, if you have obtained the results, you will test the system that was built by testing it with the black box testing method to see in terms of functionality all features are running smoothly or not. The results of testing the E-voting application for village head elections show that the system can run well and has been implemented so that it can be used on Android-based smartphone devices.
在民主国家,选举或投票是选举领导人的重要手段。村长选举一般仍然按传统方式进行,选举仍然使用纸质选举村长(Kades),即通过击打候选人图像之一进行选举。出现的问题是,选民必须到投票站才能收集数据和投票,因为不能到投票站或不行使投票权的公民将增加在选举中出现的弃权名单上的数据。在村长选举(Pilkades)中,计票过程仍然是手动完成的,因此需要相当长的时间。本研究旨在建立一个电子投票模拟系统,以提供大选领域的技术发展知识。该系统开发方法采用瀑布式。此外,如果您已经获得了结果,您将通过使用黑盒测试方法测试构建的系统,以查看功能方面的所有特性是否运行顺利。村长选举电子投票应用程序的测试结果表明,该系统运行良好,并且已经实现,可以在基于android的智能手机设备上使用。
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引用次数: 0
ST-DBSCAN Algorithm Implementation At Riau Province Forest Fire Points (2015-2022) ST-DBSCAN算法在廖内省森林火点的实现(2015-2022)
Pub Date : 2023-06-03 DOI: 10.53697/jkomitek.v3i1.1191
Kemal El Faraouk, Harry Witriyono, Dwita Deslianti, Nuri David Maria Veronika
The forest conditions in Indonesia require more serious attention as they are constantly disturbed, including incidents of forest fires. Clustering or grouping using the ST-DBSCAN algorithm will group forest fire points based on distance and time. This data can be obtained from the FIRMS (Fire Information for Resource Management System) website, which utilizes MODIS sensor data. The research implements the ST-DBSCAN algorithm using the R language, focusing on a case study in the Riau Province from 2015 to 2022. The parameters used in this research for the ST-DBSCAN algorithm are Eps1 = 0.7, Eps2 = 2, and MinPts = 2. The algorithm generates several types of clustering patterns, including Stationary, Reappearing Regular, Irregular, Occasional, and Tracks. The fire point data used in this research covers the years 2015, 2016, 2017, 2018, 2019, 2020, 2021, and 2022 in the Riau Province. The results obtained from this research include 1 Reappearing Regular pattern, 5 Tracks patterns, 1 Reappearing Irregular pattern, and 1 Stationary pattern. Within the time frame of 2015, 2016, 2017, 2018, 2019, 2020, 2021, and 2022, the highest occurrence of forest fire spots happened in the month of November 2015, reaching a total of 573 fire spots.
印度尼西亚的森林状况需要更严重的注意,因为它们不断受到干扰,包括森林火灾事件。使用ST-DBSCAN算法的聚类或分组将根据距离和时间对森林火点进行分组。这些数据可以从FIRMS(火灾信息资源管理系统)网站获得,该网站利用MODIS传感器数据。本研究使用R语言实现ST-DBSCAN算法,重点研究2015年至2022年廖内省的案例研究。ST-DBSCAN算法在本研究中使用的参数为Eps1 = 0.7, Eps2 = 2, MinPts = 2。该算法生成几种类型的聚类模式,包括平稳、规则重现、不规则、偶尔和轨迹。本研究中使用的火点数据涵盖了廖内省2015年、2016年、2017年、2018年、2019年、2020年、2021年和2022年。研究结果包括:1个重现规则模式,5个轨迹模式,1个重现不规则模式,1个静止模式。在2015年、2016年、2017年、2018年、2019年、2020年、2021年和2022年的时间框架内,森林火点发生最多的是2015年11月,共有573个火点。
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引用次数: 0
Graduation Book Information System Of Muhammadyah University Of Bengkulu 本库鲁穆罕默德大学毕业图书信息系统
Pub Date : 2023-06-03 DOI: 10.53697/jkomitek.v3i1.1195
Fikri Agnesa Putra, Gunawan Gunawan, RG Guntur Alam, Yetman Erwadi
A system is an entity consisting of two or more components that interact with each other to achieve a goal. Information means the result of a process that is organized, meaningful and useful to the person who receives it. Graduation is an activity for the inauguration ceremony of graduation, handing over diplomas, release, and returning students to parents and as a sign that students have completed their studies. The graduation book system is closely related to internal control issues and as a tool to monitor and protect company assets. Students register to submit to the study program staff with complete files, then the staff verifies whether it is complete or not. Make a list of graduation registrants for student names then submit them to the head of study program, then the head of study program directs to BAAK. BAAK analyzes and retypes then creates a judicial decree. Then the next stage is BAU as the graduation equipment committee to make a graduation book by re-distributing the google form to request data by registering so complicated, the author hopes by proposing a graduation book information system by making it easier for students as well as BAAK and BAU of the University of Muhammadiyah Bengkulu. The research objectives that the author wants to achieve are: Produce a graduation book system or application, providing convenience to students in obtaining web-based information. Research through case studies conducted on the Graduation Book Information System of the University of Muhammadiyah Bengkulu by conducting interviews and providing questionnaires to parties and through literature studies. System development methods use analysis (system requirement analysis), design (design), coding (code generation), testing (testing), database design. From this research, a Graduation Book System application was produced consisting of the main page, graduation candidate page, operator page and admin page. With the Graduation Book Information System, it can make it easier to access the system that has often experienced obstacles in viewing graduation information, such as graduation schedules and graduation requirements.
系统是由两个或多个相互作用以实现目标的组件组成的实体。信息是指一个过程的结果,它是有组织的、有意义的、对接收它的人有用的。毕业典礼是学生毕业典礼、毕业证交接、毕业证书发放、学生归父母的活动,是学生完成学业的标志。毕业登记簿制度与内部控制问题密切相关,是监控和保护公司资产的工具。学生注册后向学习计划工作人员提交完整的文件,然后工作人员验证是否完整。制作一份毕业登记学生名单,然后提交给学习项目负责人,然后学习项目负责人直接交给BAAK。BAAK分析并重新定义,然后创建一个司法法令。接下来的阶段是BAU作为毕业设备委员会,通过重新分发谷歌表格来制作毕业书,通过注册请求数据如此复杂,作者希望通过提出一个毕业书信息系统,使学生以及BAAK和BAU都能更方便地使用。笔者希望达到的研究目标是:制作一个毕业图书系统或应用程序,为学生在网上获取信息提供方便。本研究采用个案研究的方式,通过访谈、问卷调查、文献研究等方式,对穆罕默迪亚大学毕业图书信息系统进行研究。系统开发方法采用分析(系统需求分析)、设计(设计)、编码(代码生成)、测试(测试)、数据库设计。在此基础上,开发了一个由主页、毕业候选人页面、操作页面和管理页面组成的毕业图书系统应用程序。有了毕业图书信息系统,就可以更容易地访问在查看毕业信息时经常遇到障碍的系统,如毕业时间表和毕业要求。
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引用次数: 0
Application Of 3-Dimensional Modeling In Android-Based Adventure Game Applications 三维建模在android冒险游戏应用中的应用
Pub Date : 2023-06-03 DOI: 10.53697/jkomitek.v3i1.1187
A. Wibowo, Agung Kharisma Hidayah, Yuza Reswan, Dandi Sunardi
Role Playing Game (RPG) is a game that has complex story elements and acting that makes a person feel like a character in the game. One of the RPG editing engines is RPG Maker MV, where a 2D RPG can be a standalone program that can be played directly without the help of this program or other programs. Quests are assigned to players by non-player characters (NPCs) that the player cannot control and interact with them through dialogue. In the game mode each player can collect things into an inventory which contains the things needed to solve certain tasks during gameplay. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. Can apply 3-dimensional modeling to role-playing game applications by placing objects on characters that can walk up, down, left and right. NPC objects can be applied to weapon objects, namely axes, if gold points are collected then the NPC object will appear. It is hoped that this implementation can be a reference not only for 3-dimensional modeling in complex role-playing game applications but also for all circles as the development of Android and IOS-based RPG games.
角色扮演游戏(RPG)是一种具有复杂故事元素和表演的游戏,让玩家感觉自己是游戏中的角色。其中一个RPG编辑引擎是RPG Maker MV,其中2D RPG可以是一个独立的程序,可以在没有这个程序或其他程序的帮助下直接玩。任务是由玩家无法控制的非玩家角色(npc)分配给玩家,并通过对话与他们进行互动。在游戏模式中,每个玩家都可以收集物品到库存中,其中包含解决游戏过程中某些任务所需的物品。此外,代表学习对象的游戏对象被分配了位置,可以是npc或其他对象。此外,代表学习对象的游戏对象被分配了位置,可以是npc或其他对象。可以将三维建模应用于角色扮演游戏应用程序,将物体放置在可以上下左右走动的角色上。NPC对象可以应用于武器对象,即轴线,如果收集到金币点,那么NPC对象就会出现。希望本文的实现不仅可以为复杂角色扮演游戏应用中的三维建模提供参考,也可以为各界开发基于Android和ios的RPG游戏提供参考。
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引用次数: 0
Website Design Of Junior High School (Smp) Negeri 21 Bengkulu As Information Media And Promotion 内格里21班库鲁初中网站设计作为信息媒介与推广
Pub Date : 2023-06-03 DOI: 10.53697/jkomitek.v3i1.1196
Y. Mahendra, Kirman Kirman, RG Guntur Alam, Marissa Utami
In cyberspace there is a lot of information that is needed, especially in the world of education, therefore in this Global network SMP Negeri 21 Bengkulu Tengah which is one of the educational institutions in Bengkulu Province, especially in Central Bengkulu, needs to make breakthroughs and innovations in promoting its existence by creating a web site. With the creation of a Web site SMP Negeri 21 Bengkulu Tengah is very helpful for students and teachers in getting the information they need, all information needs about activities in the teaching and learning process and extracurricular activities can be obtained and seen on this website. The information is presented in a series of systems in the form of attractive web pages and designs using Xampp, Mysql and Dreamweaver Cs4 programs.The process of running the program to enter the website page the first time a person will enter on the initial display there are several menu tobols. The profile page is information at a glance about the school and activities at the school while our Services page has several menus including menus of school facilities, study rooms, school buildings, and sports, then on the contact us page there is complete school address information. The next menu is the guest book, in this guest book there is a column that can be filled in by web site visitors in the form of suggestions and responses that are to advance the Website of SMP Negeri 21 Bengkulu Tengah. The next menu is an information menu containing a location plan and road direction, this aims to provide information to website visitors in order to find out the location plan of SMP Negeri 21 Bengkulu. From the information above, it can be concluded that website programming using Dreamweaver CS4 macromedia can produce a website that looks attractive, and helps provide information and as a means of promotion increases competitiveness in accepting new students, and this website can be updated. 
在网络空间中有很多需要的信息,特别是在教育领域,因此在这个全球网络中,SMP Negeri 21 Bengkulu Tengah是Bengkulu省的一所教育机构,特别是在Bengkulu中部,需要通过创建一个网站来实现突破和创新,以促进其存在。随着SMP Negeri 21 Bengkulu Tengah网站的建立,学生和教师可以在这个网站上获得他们需要的信息,所有关于教学过程和课外活动的信息都可以在这个网站上获得和看到。利用Xampp、Mysql和Dreamweaver Cs4程序,将信息以吸引人的网页形式呈现在一系列系统中。运行程序进入网站页面的过程中,第一次进入的人会在初始显示上显示几个菜单工具。简介页面是关于学校和学校活动的概览信息,而我们的服务页面有几个菜单,包括学校设施,自习室,校舍和体育的菜单,然后在联系我们页面有完整的学校地址信息。下一个菜单是留言簿,在这个留言簿中有一个专栏,网站访问者可以以建议和回应的形式填写,以推进SMP Negeri 21 Bengkulu Tengah的网站。下一个菜单是信息菜单,包含位置规划和道路方向,目的是为网站访问者提供信息,以便找到SMP Negeri 21 Bengkulu的位置规划。综上所述,使用Dreamweaver CS4 macromedia进行网站编程,可以制作出一个看起来有吸引力的网站,并有助于提供信息和作为一种推广手段,增加了接受新生的竞争力,并且该网站可以更新。
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