{"title":"Efficient image-based rendering of volume data","authors":"J. Choi, Y. Shin","doi":"10.1109/PCCGA.1998.732000","DOIUrl":null,"url":null,"abstract":"The paper presents an efficient image based rendering algorithm of volume data. Using intermediate image space instead of image space, mapping becomes more efficient and holes coming from the point-to-point mapping can be removed. Mapping in intermediate image space is easily performed by looking up the table with the depth value of a source pixel. We also suggest a way of minimizing space requirement for pre-acquired images. Experimental results show that the algorithm can generate 25-40 images per second without noticeable image degradation in the case of making 256/sup 2/ images with a 256/sup 3/ voxel data set.","PeriodicalId":164343,"journal":{"name":"Proceedings Pacific Graphics '98. Sixth Pacific Conference on Computer Graphics and Applications (Cat. No.98EX208)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Pacific Graphics '98. Sixth Pacific Conference on Computer Graphics and Applications (Cat. No.98EX208)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.1998.732000","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

Abstract

The paper presents an efficient image based rendering algorithm of volume data. Using intermediate image space instead of image space, mapping becomes more efficient and holes coming from the point-to-point mapping can be removed. Mapping in intermediate image space is easily performed by looking up the table with the depth value of a source pixel. We also suggest a way of minimizing space requirement for pre-acquired images. Experimental results show that the algorithm can generate 25-40 images per second without noticeable image degradation in the case of making 256/sup 2/ images with a 256/sup 3/ voxel data set.
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高效的基于图像的体数据渲染
提出了一种高效的基于图像的体数据绘制算法。使用中间图像空间代替图像空间,可以提高映射效率,并且可以消除点对点映射产生的漏洞。通过查找具有源像素深度值的表,可以很容易地在中间图像空间中进行映射。我们还提出了一种最小化预采集图像空间需求的方法。实验结果表明,在使用256/sup 3/体素数据集生成256/sup 2/幅图像的情况下,该算法每秒可生成25-40幅图像,且图像退化不明显。
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