{"title":"Shape space from deformation","authors":"Ho-Lun Cheng, H. Edelsbrunner, Ping Fu","doi":"10.1109/PCCGA.1998.732056","DOIUrl":null,"url":null,"abstract":"The construction of shape spaces is studied from a mathematical and a computational viewpoint. A program is outlined, reducing the problem to four tasks: the representation of geometry, the canonical deformation of geometry, the measuring of distance in shape space, and the selection of base shapes. The technical part of the paper focuses on the second task: the specification of a deformation mixing two or more shapes in continuously changing proportions.","PeriodicalId":164343,"journal":{"name":"Proceedings Pacific Graphics '98. Sixth Pacific Conference on Computer Graphics and Applications (Cat. No.98EX208)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"37","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Pacific Graphics '98. Sixth Pacific Conference on Computer Graphics and Applications (Cat. No.98EX208)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.1998.732056","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 37

Abstract

The construction of shape spaces is studied from a mathematical and a computational viewpoint. A program is outlined, reducing the problem to four tasks: the representation of geometry, the canonical deformation of geometry, the measuring of distance in shape space, and the selection of base shapes. The technical part of the paper focuses on the second task: the specification of a deformation mixing two or more shapes in continuously changing proportions.
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变形后的形状空间
从数学和计算的角度研究了形状空间的构造。给出了一个程序,将问题简化为四个任务:几何的表示、几何的规范变形、形状空间中距离的测量和基本形状的选择。本文的技术部分侧重于第二项任务:在连续变化的比例中混合两个或多个形状的变形规范。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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General constrained deformations based on generalized metaballs Efficient image-based rendering of volume data Graphics with shape property inheritance An efficient control over human running animation with extension of planar hopper model Shape space from deformation
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