CREATIVE DESIGN ACTIVITIES TO SUPPORT THE COMPLEX LEARNING ENVIROMENT OF THE CLASSROOM FOR CHILDREN WITH AUTISM SPECTRUM DISORDER (ASD)

Nesrin Elmarakbi, H. Robson, Lucy Currie
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Abstract

Creating inclusive and effective learning environments for all children can be extremely challenging. How do teachers recognize the needs of their different children, the dynamics between them and adapt in response? This paper presents work from a doctoral study and aims to investigate the integration of multidisciplinary fields (design, art therapy, and education) to create a design thinking-based framework and toolkit, which can be applied in the classroom setting to enhance teaching and learning experiences for autistic children (children with autism spectrum disorder (ASD)).This paper reports on initial fieldwork (case study) that investigates the design thinking of teachers applying arts practices to support the learning of autistic children, aged 5-6 years old. The case study has been carried out at Marine Park Primary School in the Northeast of England. This paper presents an initial cycle of the case study, which is researcher-driven. Further in the doctoral study ownership transitions from the researcher to the teacher and autistic children. This initial cycle resulted in the development of an arts therapy informed toolkit applied to create immersive learning experiences to address inattention and engagement with instructions and story-based tasks. The toolkit breaks down the lesson plans into more readily comprehensible components and translates tasks and worksheets into an immersive 3D learning experience. Reflections from teacher-research dialogues are presented that indicate an initial framework for day-to-day design thinking for more inclusive learning.
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为自闭症谱系障碍儿童提供创意设计活动,以配合复杂的课堂学习环境
为所有儿童创造包容和有效的学习环境是极具挑战性的。教师如何认识到不同孩子的需求,他们之间的动态,并作出相应的调整?本文介绍了一项博士研究的工作,旨在研究多学科领域(设计,艺术治疗和教育)的整合,以创建一个基于设计思维的框架和工具包,该框架和工具包可以应用于课堂环境中,以提高自闭症儿童(自闭症谱系障碍儿童(ASD))的教学体验。本文报告了初步的实地调查(案例研究),调查了教师运用艺术实践来支持5-6岁自闭症儿童学习的设计思维。该案例研究在英格兰东北部的海洋公园小学进行。本文提出了一个由研究人员驱动的案例研究的初始周期。在博士研究中,所有权从研究者转变为教师和自闭症儿童。这个最初的循环导致了艺术治疗信息工具包的发展,该工具包用于创造沉浸式学习体验,以解决注意力不集中和参与指令和基于故事的任务。该工具包将课程计划分解为更易于理解的组件,并将任务和工作表转换为身临其境的3D学习体验。从教师-研究对话中得出的反思表明,为更包容的学习提供了日常设计思维的初步框架。
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