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DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London South Bank University in London, UK. 8th - 9th September 2022最新文献

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IS THERE A ZERO WASTE IN A FASHION DESIGN? 在时装设计中是否存在零浪费?
Mara Binde, Dr. Aija Freimane
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引用次数: 0
ENDING UP AT THE BEGINNING – TEACHING MATERIAL DRIVEN DESIGN TO ENGINEERING STUDENTS 结束在一开始-教学材料驱动设计工程学生
Fredrik Henriksson
Material Driven Design, or MDD, is a new way of realizing products starting in the understanding of the material rather than the need-driven approach that can be used to describe classic product development methodology. While new, MDD has potential to encourage more sustainable products being developed and is a useful tool for new designers and engineers to learn. In this paper, the author presents some lessons learned from teaching MDD to students in design and product development at a Swedish university. These students have experience from design and product development projects but have not done material-driven projects before. In general, the author concludes that the students are remarkably well-prepared in terms of tools and knowledge to do MDD, but that course coordination can make the projects less efficient if this is not solved early on. In master thesis projects or courses with few in-process deliverables, the implementation seems easier and can give students another path to solve problems in industry.
材料驱动设计,或MDD,是一种从理解材料开始实现产品的新方法,而不是用于描述经典产品开发方法的需求驱动方法。虽然是新的,但MDD有潜力鼓励开发更多可持续的产品,并且是新设计师和工程师学习的有用工具。在本文中,作者介绍了在瑞典一所大学向设计和产品开发专业的学生教授MDD的一些经验教训。这些学生有设计和产品开发项目的经验,但之前没有做过材料驱动的项目。一般来说,作者得出结论,学生们在工具和知识方面已经做好了充分的准备,可以进行MDD,但是如果这个问题没有在早期解决,那么课程协调会使项目效率降低。在硕士论文项目或过程中可交付成果较少的课程中,实施似乎更容易,并且可以为学生提供解决行业问题的另一条途径。
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引用次数: 0
AN INTERACTIVE SPATIAL ABILITY TRAINING APPROACH FOR STEM EDUCATION 面向stem教育的交互式空间能力训练方法
C. Ng, Leong Ying Chan, Chun-Yu Chiu, Yuen Suet Lai, Yi Shih
While governments around the globe have been promoting science, technology, engineering, and mathematics (STEM) education for years, reports are pointing out the difficulties in learning for students. In response to the urge to improve the STEM education approach raised by society, numerous scholars proposed providing spatial ability training to students could be a possible solution. While spatial ability, especially mental rotation, has been proven by numerous researchers to be essential for success in STEM education, yet the implementation of spatial ability training in STEM education is still absent or insufficient. Our study focuses on proposing a spatial training approach with physical elements. This paper will discuss our attempts at converting the spatial training assignment into a physical educational toy. With our tests conducted in assessing the spatial ability before and after using our educational toy, we may conclude the success and limitation of the toy in improving a person’s spatial ability. Thus, we propose conducting similar research with a larger sample size and try recreating a similar result to prove the success of our toy Turnit-In.
虽然世界各国政府多年来一直在推动科学、技术、工程和数学(STEM)教育,但报告指出了学生学习的困难。针对社会提出的改进STEM教育方法的呼声,许多学者提出为学生提供空间能力训练可能是一种解决方案。虽然空间能力,特别是心理旋转能力,已经被许多研究人员证明是STEM教育成功的关键,但在STEM教育中实施空间能力培训仍然缺失或不足。我们的研究重点是提出一种具有物理元素的空间训练方法。本文将讨论我们将空间训练作业转化为体育教育玩具的尝试。通过对幼儿使用益智玩具前后空间能力的测试,我们可以总结出益智玩具在提高幼儿空间能力方面的成功与局限。因此,我们建议以更大的样本量进行类似的研究,并尝试重现类似的结果,以证明我们的玩具turnitin的成功。
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引用次数: 0
SUCCESSES & CHALLENGES OF SUPPORTING PRODUCT DESIGN EDUCATION FOR DEAF & HARD OF HEARING LEARNERS DURING A PANDEMIC: A CASE STUDY 在大流行期间支持聋人和重听学习者产品设计教育的成功与挑战:案例研究
F. Siena, Samuel Russell, Richard Malcolm, E. Brook, Allan Cutts, Liam G. Martin, Kevin Naik
The impact of the COVID-19 pandemic on Higher Education has been considerable, none more so for practical/vocational subjects such as Product Design. However, consider being deaf/hard-of-hearing (D/HOH) whilst being forced to study predominantly online, with reduced practical in-person teaching opportunities, being socially distanced, and having to contend with face coverings limiting your ability to hear and lip read. The everyday challenges for D/HOH students in higher education is constantly demanding, but the global pandemic exacerbated this, presenting significant educational challenges. This paper presents a case study focused on the 2020/21 academic year whereby we examine the challenges and successes of supporting a product design student with Auditory Neuropathy Spectrum Disorder (ANSD) and permanent bilateral severe-profound hearing loss. The scope of this paper presents the learner arrangements for their product design education and highlights methods of managing the blended learning/teaching environment in combination with the use of British Sign Language (BSL) interpreters, electronic/handwritten notetakers and accompanying technologies. Numerous challenges were presented ranging from, managing rapidly developing online learning tools, adapting personal protective equipment to facilitate lip reading, managing multiple recording technologies to facilitate captioning/transcription, amongst others. The perspectives of the learner are presented, with reflections on how different session types, timetabling, delivery methods, etc., affected their day-to-day learning. Recommendations are made for improved collaboration with student support staff (i.e., BSL interpreters and electronic/handwritten note takers) and the need to implement digital technologies to facilitate the optimal blended learning and socially distanced teaching environment. © Proceedings of the 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022. All rights reserved.
2019冠状病毒病大流行对高等教育的影响相当大,对产品设计等实用/职业学科的影响更是如此。然而,考虑一下聋人/听力障碍(D/HOH),同时被迫主要在线学习,实际的面对面教学机会减少,社交距离较远,并且不得不面对限制听力和唇读能力的面罩。D/ h学生在高等教育中的日常挑战一直很艰巨,但全球大流行加剧了这一挑战,带来了重大的教育挑战。本文介绍了一个以2020/21学年为重点的案例研究,其中我们研究了支持一名患有听觉神经病变谱系障碍(ANSD)和永久性双侧重度听力损失的产品设计专业学生的挑战和成功。本文的范围介绍了学习者对产品设计教育的安排,并强调了管理混合学习/教学环境的方法,结合使用英国手语(BSL)翻译,电子/手写笔记和相关技术。会议提出了许多挑战,包括管理快速发展的在线学习工具、调整个人防护设备以促进唇读、管理多种录音技术以促进字幕/转录等。学习者的观点被呈现出来,反思不同的会话类型、时间表、交付方法等如何影响他们的日常学习。建议改善与学生支持人员的合作(即BSL口译员和电子/手写笔记员),以及实施数字技术以促进最佳混合学习和社交远程教学环境的必要性。©第24届工程与产品设计教育国际会议论文集:破坏,创新,再生和转型,E和PDE 2022。版权所有。
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引用次数: 0
A SLIGHT RETURN: DEVELOPING AN AUGMENTED DESIGN STUDIO PEDAGOGY 一个轻微的回报:发展一个增强的设计工作室教学法
J. Spruce, Sarah Moriarty
The reorientation to remote teaching due to the impact of COVID-19 restrictions proved to be both challenging and compromising, particularly in the context of delivering practice-based design education. Central to the challenges faced by many design tutors was the loss of the design studio as a focal point for engagement and learning. As an established signature pedagogy of design education, the studio provides an environment for mediated, sticky, social and habitual exchanges in supporting teaching and learning on campus. However, delivering teaching remotely through a period of enforced separation also proved that through adversity comes new insights, with the accelerated use of emergent technologies to support distributed working revealing new behaviours and opportunities for learning to take place. In response to COVID-19 restrictions, the digital whiteboard and collaboration platform Miro was widely adopted within the UK creative industries and universities alike to facilitate remote engagement. Through the period of November 2020 to May 2021 the authors utilised Miro to create an analogue to the physical design studio environment, providing an easily accessible collaborative space for remote sharing of thoughts and ideas. However, as many institutions now begin to reorient back to campus-based delivery it is evident that some of the pragmatic approaches adopted through necessity can hold lasting value beyond crisis modes of teaching. This paper utilises the key findings from a study of remote delivery experiences conducted by the authors in June 2021 to establish clear benefits for the continued application of the Miro on-line platform within a return to campus-based delivery. © Proceedings of the 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022. All rights reserved.
事实证明,受新冠肺炎疫情限制的影响,远程教学的重新定位既具有挑战性,又具有妥协性,特别是在提供基于实践的设计教育的背景下。许多设计导师面临的主要挑战是失去了作为参与和学习焦点的设计工作室。作为设计教育的标志性教学法,工作室为支持校园教学提供了一个中介的、粘性的、社交的和习惯性的交流环境。然而,通过一段时间的强制分离,远程教学也证明了逆境带来了新的见解,随着新兴技术的加速使用,支持分布式工作,揭示了新的行为和学习机会。为应对新冠肺炎疫情的限制,英国创意产业和大学广泛采用数字白板和协作平台Miro,促进远程参与。在2020年11月至2021年5月期间,作者利用Miro创建了一个模拟物理设计工作室环境的空间,为远程分享思想和想法提供了一个易于访问的协作空间。然而,随着许多机构现在开始重新定位到以校园为基础的教学方式,很明显,由于必要性而采用的一些实用主义方法可以在危机教学模式之外保持持久的价值。本文利用了作者在2021年6月进行的远程交付经验研究的主要发现,以确定在回归校园为基础的交付中继续应用Miro在线平台的明显好处。©第24届工程与产品设计教育国际会议论文集:破坏,创新,再生和转型,E和PDE 2022。版权所有。
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引用次数: 0
AN INTEGRATED APPROACH TO STEM AND SUSTAINABILITY EDUCATION WITHIN THE NEW ZEALAND CONTEXT 新西兰背景下的stem和可持续教育的综合方法
Euan Coutts, Alice Yorke, Teaghan Mower
There is a need for science, technology, engineering and mathematics (STEM) skills to prepare young people for a rapidly changing future. However, it has been argued that it is not enough to only teach STEM in isolation; pressing global concerns call for sustainability to be of the highest priority and an integral part of learning. One way to integrate STEM and sustainability concepts is through hands-on activities that reflect real-world problems and contextualise students’ learning. This study examined the learning that occurred when a group of 49 primary school students aged between 9 and 13 undertook an engineering design challenge within a New Zealand classroom context. Four key findings emerged: first, the primary level students participating did not have a sound understanding of sustainability; second, participants were able to apply and relate their learning to a real-life context; third, the participating students preferred activities that were hands-on and practical in nature and finally, an integrated approach enabled the students to be engaged and enjoy themselves while learning. The research presented is not intended to present a novel approach for teaching STEM topics, nor be a critique of the New Zealand Curriculum, rather it highlights the application of a STEM programme integrated with sustainability in a specific context within New Zealand.
我们需要科学、技术、工程和数学(STEM)技能,让年轻人为快速变化的未来做好准备。然而,有人认为,仅仅孤立地教授STEM是不够的;紧迫的全球问题要求将可持续性列为最高优先事项,并将其作为学习的一个组成部分。整合STEM和可持续发展概念的一种方法是通过反映现实问题的实践活动,并将学生的学习背景化。本研究调查了一组49名年龄在9到13岁之间的小学生在新西兰课堂环境中进行工程设计挑战时的学习情况。主要发现有四项:第一,参与调查的小学生对可持续发展没有充分的了解;其次,参与者能够将他们的学习应用到现实生活中;第三,参与的学生更喜欢动手和实践的活动,最后,一个综合的方法让学生在学习中投入和享受。所提出的研究并不是为了提出一种新的STEM主题教学方法,也不是对新西兰课程的批评,而是强调了在新西兰特定背景下将STEM计划与可持续性相结合的应用。
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引用次数: 0
EXPLORING SENSUOUS QUALITIES OF TEXTILES 探索纺织品的感官品质
Monica Louise Hartvigsen, K. Hasling
As designers we engage with materials in various ways throughout the design process. Especially textile designers who are met with a demand to be able to describe and communicate textiles – in words as well as in physical materials. In this paper we propose a tool consisting of a sensorial wheel and a visual wheel aiming at textile design students at a foundational level. The tool is meant to develop textile designers’ awareness and language by evaluating existing textiles, but at the same time providing the students with an open tool to readjust and combine with other methods and include in their existing design process. The tool has been tested in a workshop at BA level and showed that students were able to evaluate and vocalise their chosen textiles and the sensorial qualities the textiles expressed by using the two wheels. In the reflection session afterwards, we have focused on the outcome of the sensorial wheel for the students to reflect on the use of the tool and how they experience sensorial qualities differently, thus developing their individual design language and process.
作为设计师,我们在整个设计过程中以各种方式使用材料。尤其是纺织品设计师,他们被要求能够用语言和物理材料来描述和交流纺织品。在本文中,我们提出了一个由感觉轮和视觉轮组成的工具,针对纺织设计的基础水平的学生。该工具旨在通过对现有纺织品的评估来培养纺织品设计师的意识和语言,同时也为学生提供了一个开放的工具,可以重新调整和结合其他方法,并纳入他们现有的设计过程中。这个工具已经在一个文学学士级别的研讨会上进行了测试,结果表明,学生们能够评估和说出他们选择的纺织品,以及使用两个轮子所表达的纺织品的感官品质。在随后的反思环节中,我们将重点放在感觉轮的结果上,让学生们反思工具的使用,以及他们如何体验不同的感觉品质,从而发展他们个人的设计语言和过程。
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引用次数: 0
TOWARDS A NEW STANDARD FOR FEA METHODOLOGY AND PRESENTATION IN PRODUCT DESIGN PORTFOLIOS 为fea方法和产品设计组合的呈现制定新的标准
Ross Maclachlan
This paper presents the outputs from a taxonomy of senior year Product Design student projects uncovering common trends in the application of computer-based simulation, primarily Finite Element Analysis (FEA) in the delivery of creative product solutions. The 2 cohorts within the analysis develop their own product design briefs and are challenged to integrate their previous knowledge with new project-based learning. Where FEA is a relatively small component of the design curriculum, but one of the most likely forms of analysis within product design engineering work, the successes, mistakes, missed opportunities and shear variety of analysis opportunities can inform developments within FEA pedagogy in design centred engineering. Often students must make considerable leaps to move from familiar textbook problems to their own project work, and it can be difficult for multidisciplinary teaching staff to support the integration of FEA into project work. The paper presents our evolved curriculum thread, and aspects of pedagogy, aiming to link analytical classes with project modules in the middle years, and support senior project students applying FEA techniques to their own design concepts. The paper concludes by summarising future priorities towards consistent excellence and attainment for product design centred FEA methodology and its presentation within the design portfolio.
本文介绍了四年级产品设计专业学生项目的分类结果,揭示了计算机模拟应用的共同趋势,主要是有限元分析(FEA)在创意产品解决方案的交付中。分析中的两组开发了他们自己的产品设计简报,并面临着将他们以前的知识与基于项目的新学习相结合的挑战。在设计课程中,有限元分析是一个相对较小的组成部分,但却是产品设计工程工作中最有可能的分析形式之一,成功、错误、错失的机会和各种分析机会可以为以设计为中心的工程中有限元分析教学法的发展提供信息。通常,学生必须有相当大的飞跃才能从熟悉的课本问题转移到他们自己的项目工作,并且多学科教学人员很难支持将有限元分析集成到项目工作中。本文介绍了我们发展的课程主线和教学法的各个方面,旨在将中期的分析课程与项目模块联系起来,并支持高年级的项目学生将有限元分析技术应用到他们自己的设计概念中。本文最后总结了未来的优先事项,以产品设计为中心的FEA方法及其在设计组合中的表现,以达到一致的卓越和成就。
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引用次数: 0
TIMES OF CODE RED - LEARNING SUSTAINABILITY BY SYSTEMIC DESIGN 时代的代码红色学习可持续性通过系统的设计
K. S. Wigum
This paper describes master’s students’ experiences of working with systemic design techniques for sustainability and how this may produce feelings of self-efficacy. Systemic design can be described as a combination of systems theory and design practice. Systemic design was developed to offer designers the tools necessary to handle the complexity of the long-term goals, such as the UN set for in its latest Intergovernmental Panel on Climate Change calls for action 2022 [1]. The students participating in this study who work with systemic design methods, are also introduced to methods of co-creation and interdisciplinary and individual self-management. This is intended not only to enable them to perform systemic design for sustainability but also to stimulate feelings of mastery. That is, educational planning is designed to facilitate the emergence of self-confidence, even though the students operate in and design for a high degree of complexity. The underlying pedagogy is thus synthesized with the goal for students to understand the following: 1) “I will never be able to understand the entire system(s)”; however, 2) “I can relax because I will not design alone. Design for urgency and resilience must be done by many stakeholders in cooperation, and systemic design is conducted using many tools that make it possible for me as a student to handle and facilitate such interdisciplinary projects”; and this synthesis of methods suggests that 3) “I can look to new care models and tools that increase awareness of self-management and that can be used to facilitate co-processes and meetings with teams and networks.”
本文描述了硕士生使用系统设计技术进行可持续性工作的经验,以及这可能如何产生自我效能感。系统设计可以被描述为系统理论和设计实践的结合。系统设计的发展是为了为设计师提供必要的工具来处理复杂的长期目标,比如联合国在其最新的政府间气候变化专门委员会(ipcc)中呼吁在2022年采取行动。参与本研究的学生使用系统的设计方法,也介绍了共同创造和跨学科和个人自我管理的方法。这不仅是为了让他们能够进行可持续性的系统设计,也是为了激发掌控感。也就是说,教育计划的设计是为了促进自信的出现,即使学生在一个高度复杂的环境中操作和设计。因此,基本的教学方法与学生理解以下目标相结合:1)“我永远无法理解整个系统”;2)“我可以放松,因为我不会一个人设计。紧迫性和弹性设计必须由许多利益相关者合作完成,系统设计是使用许多工具进行的,这些工具使我作为一名学生能够处理和促进此类跨学科项目”;这种方法的综合表明,“我可以期待新的护理模式和工具,它们可以提高自我管理的意识,并可用于促进团队和网络的协同过程和会议。”
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引用次数: 0
INTERVENTIONS REQUIRED TO SUPPORT JAPANESE HIGH SCHOOL TEACHERS TO FACILITATE DESIGN-BASED PROJECTS 支持日本高中教师促进基于设计的项目所需的干预措施
L. Loh, Noriko Takano, Moe Shimomura, Yanfang Zhang
This study aims to clarify the necessary interventions to support Japanese high school teachers in facilitating problem identification and ideation in design-based learning. The SDGs Challenge Project in Fukosho High School was studied as a case study. This study analysed teachers' feedback before programme implementation and post-lesson surveys. The findings suggested that professional development for teachers before implementing the programme is necessary. Such professional development should focus on developing pedagogical competencies required to lead the design process, abilities to provide students with just-in-time knowledge and skills, and a good understanding of the nature of the design process.
本研究旨在阐明日本高中教师在设计型学习中促进问题识别与构想的必要干预措施。以福正高中的可持续发展目标挑战项目为例进行研究。本研究分析了教师在课程实施前的反馈和课后的调查。调查结果显示,在推行计划前,教师必须先进行专业发展。这样的专业发展应该侧重于发展领导设计过程所需的教学能力,为学生提供及时的知识和技能的能力,以及对设计过程本质的良好理解。
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引用次数: 1
期刊
DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London South Bank University in London, UK. 8th - 9th September 2022
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