Joint Power and Bandwidth Allocation for 3D Video SoftCast

Saqr Khalil Saeed Thabet, Emmanuel Osei-Mensah, Lei Luo, Ce Zhu
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Abstract

Unlike digital video transmission systems, SoftCast avoids the cliff effect and achieves a linear video quality transition that is commensurate with the wireless channel conditions. When SoftCast is applied to three-Dimension Video (3DV) transmission, resource allocation issues arise: 1) allocating the limited power budget to texture and depth to achieve the optimal overall quality. 2) distributing the suitable number of texture and depth chunks to adapt to bandwidth constraints. This work aims to efficiently solve the optimal joint power and bandwidth allocation problem. First, a power-distortion optimization problem is formulated to calculate the optimal Power Allocation Ratio (PAR) between texture and depth, then mapped to an unconstrained problem and solved using the Lagrangian multiplier. Finally, based on the closed-form of the optimal solution, an iterative algorithm is proposed to choose the suitable number of texture/depth chunks for a given bandwidth constraint. The proposed method achieves better performance than its counterpart default fixed-ratio power allocation between texture/depth. Further, we observe a graceful video quality transition with the improvement of channel conditions under bandwidth constraints.
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3D视频软播的联合功率和带宽分配
与数字视频传输系统不同,SoftCast避免了悬崖效应,实现了与无线信道条件相称的线性视频质量过渡。当SoftCast应用于3DV (three- dimensional Video)传输时,出现了资源分配问题:1)将有限的功率预算分配给纹理和深度,以实现最佳的整体质量。2)分配适当数量的纹理和深度块,以适应带宽限制。该工作旨在有效地解决联合功率和带宽的最优分配问题。首先,建立功率失真优化问题,计算纹理和深度之间的最优功率分配比(PAR),然后将其映射为无约束问题,利用拉格朗日乘子进行求解。最后,基于最优解的封闭形式,提出了一种迭代算法,在给定带宽约束下选择合适数量的纹理/深度块。该方法比默认的纹理/深度之间的固定比例功率分配方法具有更好的性能。此外,在带宽限制下,随着信道条件的改善,我们观察到优美的视频质量过渡。
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