An efficient algorithm for task allocation with multi-agent collaboration constraints

Bin Liao, Yi Hua, Shenrui Zhu, Fangyi Wan, X. Qing, Jie Liu
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Abstract

In this paper, we study a heterogeneous task assignment problem with a constraint on the number of collaborators. Existing work on task allocation pays little attention to the task’s requirement on the number of collaborators, so most algorithms may not work at all when this constraint is taken into account. First, this paper proposes a new task utility function that makes the traditional task allocation algorithm work properly. Then, this task allocation problem is modeled based on a game and an algorithm named IGreedyNE is proposed to solve this problem. IGreedyNE is a greedy strategy-based algorithm that allows multiple agents to change their game strategy simultaneously in each iteration, so it takes fewer iterations and less time to solve. Finally, we also show that the IGreedyNE algorithm converges in a finite number of iterations and returns a Nash equilibrium solution. We have performed numerous simulations, and the statistical results show that our proposed utility function can effectively handle the constraint on the number of cooperators, and our proposed IGreedyNE algorithm has a significant advantage in the speed of solving.
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多智能体协作约束下的高效任务分配算法
本文研究了一个具有协作者数量约束的异构任务分配问题。现有的任务分配工作很少关注任务对协作者数量的要求,因此大多数算法在考虑这一约束时可能根本无法工作。首先,本文提出了一种新的任务效用函数,使传统的任务分配算法能够正常工作。然后,对该任务分配问题进行了基于博弈的建模,并提出了一种名为IGreedyNE的算法来解决该问题。IGreedyNE是一种基于贪婪策略的算法,它允许多个代理在每次迭代中同时改变他们的博弈策略,因此需要更少的迭代和更少的时间来求解。最后,我们还证明了IGreedyNE算法在有限次迭代中收敛并返回纳什均衡解。我们进行了大量的仿真,统计结果表明,我们提出的效用函数可以有效地处理合作者数量的约束,并且我们提出的IGreedyNE算法在求解速度上具有明显的优势。
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