{"title":"Manifold Guided Graph Neural Networks for Skeleton-based Action Recognition in Human Computer Interaction Videos","authors":"Xin Li, Ce Li, Xianlong Wei, Feng Yang","doi":"10.1109/CONF-SPML54095.2021.00053","DOIUrl":null,"url":null,"abstract":"As the key application in video analysis for human computer interaction (HCI), the problem of skeleton-based action recognition has been solved by some researchers with graph neural networks, but it remains an unsolved issue on complex variations of spatiotemporal dependence across skeleton joints flow. A newly dynamic spatio-temporal graph structure learning method, manifold guided graph neural networks (MGNN), was proposed to solve this problem. In MGNN, a novel manifold guided graph updating mechanism is built based on the baseline graph neural network to further describe the spatio-temporal dependence. With the manifold guided multi-scale skeleton graph, the proposed MGNN is further trained with two streams of joint and bone to improve the efficiency, which forms a single network seamlessly and enables it be trained in a same umbrella. Comparing with the existing methods, MGNN has been proved that it yields better performance on challenging datasets: NTU RGB+D 60 and Kinetics 400.","PeriodicalId":415094,"journal":{"name":"2021 International Conference on Signal Processing and Machine Learning (CONF-SPML)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Signal Processing and Machine Learning (CONF-SPML)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CONF-SPML54095.2021.00053","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
As the key application in video analysis for human computer interaction (HCI), the problem of skeleton-based action recognition has been solved by some researchers with graph neural networks, but it remains an unsolved issue on complex variations of spatiotemporal dependence across skeleton joints flow. A newly dynamic spatio-temporal graph structure learning method, manifold guided graph neural networks (MGNN), was proposed to solve this problem. In MGNN, a novel manifold guided graph updating mechanism is built based on the baseline graph neural network to further describe the spatio-temporal dependence. With the manifold guided multi-scale skeleton graph, the proposed MGNN is further trained with two streams of joint and bone to improve the efficiency, which forms a single network seamlessly and enables it be trained in a same umbrella. Comparing with the existing methods, MGNN has been proved that it yields better performance on challenging datasets: NTU RGB+D 60 and Kinetics 400.