Dynamic annotations on an interactive web-based 360° video player

Teresa Matos, Rui Nóbrega, R. Rodrigues, Marisa Pinheiro
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引用次数: 13

Abstract

The use of 360° videos has been increasing steadily in the 2010s, as content creators and users search for more immersive experiences. The freedom to choose where to look at during the video may hinder the overall experience instead of enhancing it, as there is no guarantee that the user will focus on relevant sections of the scene. Visual annotations superimposed on the video, such as text boxes or arrow icons, can help guide the user through the narrative of the video while maintaining freedom of movement. This paper presents a web-based immersive visualizer for 360° videos that contain dynamic media annotations, rendered in real-time. A set of annotations was created with the purpose of providing information or guiding the user to points of interest. The visualizer can be used with a computer, using a keyboard and mouse or HTC Vive, and in mobile devices with Cardboard VR headsets, to experience the video in virtual reality, which is made possible with the WebVR API. The visualizer was evaluated through usability tests, to analyze the impact of different annotation techniques on the users' experience. The obtained results demonstrate that annotations can assist in guiding the user during the video, and a careful design is imperative so that they are not intrusive and distracting for the viewers.
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基于web的交互式360°视频播放器上的动态注释
随着内容创作者和用户寻求更身临其境的体验,360°视频的使用在2010年代稳步增长。在视频中选择观看位置的自由可能会阻碍而不是增强整体体验,因为无法保证用户将专注于场景的相关部分。叠加在视频上的视觉注释,如文本框或箭头图标,可以帮助引导用户通过视频的叙述,同时保持移动的自由。本文提出了一个基于web的沉浸式可视化工具,用于包含动态媒体注释的360°视频,实时呈现。创建了一组注释,目的是提供信息或引导用户找到感兴趣的点。可视化工具可以在电脑上使用,使用键盘和鼠标或HTC Vive,也可以在带有Cardboard VR头显的移动设备上使用,以虚拟现实的方式体验视频,这是通过WebVR API实现的。可视化工具通过可用性测试进行评估,以分析不同注释技术对用户体验的影响。所获得的结果表明,注释可以帮助用户在视频过程中进行指导,并且精心设计是必要的,这样它们就不会干扰和分散观众的注意力。
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