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Proceedings of the 23rd International ACM Conference on 3D Web Technology最新文献

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Embodied engineering: the use of embodiment theories in production planning with VR 具身工程:具身理论在虚拟现实生产计划中的应用
Pub Date : 2018-06-20 DOI: 10.1145/3208806.3219743
K. Izdebski, T. Schüler
Virtual Reality provides a unique opportunity to improve modern production planning processes. Using the first-person perspective and users body as the source of realistic constrains, any user can experience the design challenges at a given workstation. By grounding VR User Experience design in embodiment theories, we propose a new paradigm of human-in-the-loop for production planning. We call it Embodied Engineering (EE).
虚拟现实为改进现代生产计划流程提供了独特的机会。使用第一人称视角和用户身体作为现实约束的来源,任何用户都可以在给定的工作站体验设计挑战。通过将VR用户体验设计建立在化身理论的基础上,我们提出了一种用于生产计划的人在环的新范式。我们称之为具体化工程(EE)。
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引用次数: 0
Semantic 4-dimensional modeling of VR content in a heterogeneous collaborative environment 异构协同环境下虚拟现实内容的语义四维建模
Pub Date : 2018-06-20 DOI: 10.1145/3208806.3208830
J. Flotyński, P. Sobocinski
Interactive 3D content gains increasing use in VR/AR applications in different domains, such as education, training, engineering, spatial and urban planning as well as architectural and interior design. While modeling and presenting interactive 3D scenes in collaborative VR/AR environments, different 3D objects are added, modified and removed by different users, which leads to the evolution of the scenes over time. Representation of VR content covering temporal knowledge is essential to enable exploration of such time-dependent VR/AR content. However, the available approaches do not enable exploration of VR content with regards to its time-dependent components and properties, which limits their usage in web-based systems. The main contribution of this paper is 4--dimensional representation of VR content, which encompasses time being the fourth dimension. The representation is based on the semantic web standards and ontologies, which enable the use of domain knowledge for collaborative creation and exploration of content. This could improve the availability of VR/AR applications to domain specialists without expertise in 3D graphics and animation, thus improving the overall dissemination of VR/AR on the web. The representation has been implemented in a heterogeneous collaborative VR environment for urban design.
交互式3D内容在不同领域的VR/AR应用中得到越来越多的应用,例如教育、培训、工程、空间和城市规划以及建筑和室内设计。在协作式VR/AR环境中建模和呈现交互式3D场景时,不同的用户会添加、修改和删除不同的3D对象,从而导致场景随着时间的推移而演变。覆盖时间知识的VR内容表示对于探索这种依赖时间的VR/AR内容至关重要。然而,现有的方法无法探索VR内容与时间相关的组件和属性,这限制了它们在基于web的系统中的使用。本文的主要贡献是VR内容的4维表示,其中包括时间作为第四个维度。该表示基于语义web标准和本体,这使得能够使用领域知识进行内容的协作创建和探索。这可以提高VR/AR应用程序对没有3D图形和动画专业知识的领域专家的可用性,从而改善VR/AR在网络上的整体传播。该表示已在城市设计的异构协作VR环境中实现。
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引用次数: 4
Non-invasive 3D data access for PLM work flows: web-based integration of 3D data visualization with PLM work flows on a service level PLM工作流的非侵入式3D数据访问:基于web的3D数据可视化与PLM工作流在服务级别的集成
Pub Date : 2018-06-20 DOI: 10.1145/3208806.3219742
J. Behr, Christian Stein, Miguel de Sousa
We present the instant3Dhub1 solution as a showcase on the use of today's web technologies for connecting business data and 3D data in the context of PLM systems and modern service platforms or cloud environments. This solution allows companies to easily enrich their applications and workflows with 3D visualization in a non-invasive way. Concepts and benefits are illustrated by examples of successfully integrated solutions.
我们展示了instant3Dhub1解决方案,作为在PLM系统和现代服务平台或云环境中使用当今网络技术连接业务数据和3D数据的展示。该解决方案允许公司以非侵入性的方式轻松地通过3D可视化丰富其应用程序和工作流。通过成功集成解决方案的示例说明了概念和好处。
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引用次数: 0
Super-resolution of interpolated downsampled semi-dense depth map 插值下采样半密集深度图的超分辨率
Pub Date : 2018-06-20 DOI: 10.1145/3208806.3208821
Ilya Makarov, A. Korinevskaya, Vladimir Aliev
We study depth map reconstruction for a specific task of fast rough depth approximation having sparse depth samples obtained from low-cost depth sensors or SLAM algorithms. We propose a model interpolating downsampled semi-dense depth values and then processing super-resolution. We study our method in comparison with the state-of-the-art approaches transferring RGB information to depth. It appears that the proposed approach can be used to approximately estimate high-resolution depth maps.
我们研究了基于低成本深度传感器或SLAM算法获得的稀疏深度样本的快速粗略深度近似的特定任务的深度图重建。我们提出了一种插值下采样半密集深度值然后处理超分辨率的模型。我们将该方法与最先进的将RGB信息传输到深度的方法进行了比较。结果表明,该方法可用于高分辨率深度图的近似估计。
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引用次数: 7
Proceedings of the 23rd International ACM Conference on 3D Web Technology 第23届国际ACM 3D Web技术会议论文集
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引用次数: 1
A service-oriented approach for classifying 3D points clouds by example of office furniture classification 以办公家具分类为例,提出一种面向服务的三维点云分类方法
Pub Date : 2018-06-20 DOI: 10.1145/3208806.3208810
V. Stojanovic, Matthias Trapp, R. Richter, J. Döllner
The rapid digitalization of the Facility Management (FM) sector has increased the demand for mobile, interactive analytics approaches concerning the operational state of a building. These approaches provide the key to increasing stakeholder engagement associated with Operation and Maintenance (O&M) procedures of living and working areas, buildings, and other built environment spaces. We present a generic and fast approach to process and analyze given 3D point clouds of typical indoor office spaces to create corresponding up-to-date approximations of classified segments and object-based 3D models that can be used to analyze, record and highlight changes of spatial configurations. The approach is based on machine-learning methods used to classify the scanned 3D point cloud data using 2D images. This approach can be used to primarily track changes of objects over time for comparison, allowing for routine classification, and presentation of results used for decision making. We specifically focus on classification, segmentation, and reconstruction of multiple different object types in a 3D point-cloud scene. We present our current research and describe the implementation of these technologies as a web-based application using a services-oriented methodology.
设施管理(FM)领域的快速数字化增加了对有关建筑物运行状态的移动交互式分析方法的需求。这些方法为增加与生活和工作区域、建筑物和其他建成环境空间的操作和维护(O&M)程序相关的利益相关者的参与提供了关键。我们提出了一种通用和快速的方法来处理和分析典型室内办公空间的给定3D点云,以创建相应的分类段的最新近似值和基于对象的3D模型,可用于分析,记录和突出空间配置的变化。该方法基于机器学习方法,用于使用2D图像对扫描的3D点云数据进行分类。这种方法主要用于跟踪对象随时间的变化,以便进行比较,允许进行常规分类,并显示用于决策的结果。我们特别关注3D点云场景中多个不同对象类型的分类、分割和重建。我们介绍了我们目前的研究,并将这些技术的实现描述为使用面向服务的方法的基于web的应用程序。
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引用次数: 13
Web-based geometric acoustic simulator 基于web的几何声学模拟器
Pub Date : 2018-06-20 DOI: 10.1145/3208806.3208817
Micah T. Taylor, Francis Meng
Geometric acoustics is one of the most commonly used techniques for exploring what a virtual environment sounds like. These methods allow the user to place a sound source and receiver in a space and compute how the space influences what the receiver hears. These simulation methods are well-known, but most are proprietary or difficult to implement. We present a web-based simulator that enables anyone with an internet connection to hear a virtual space quickly and easily. Our simulator is written in C++ and compiled to javascript for use in all major web browsers.
几何声学是探索虚拟环境听起来像什么的最常用的技术之一。这些方法允许用户将声源和接收器放置在一个空间中,并计算空间如何影响接收器听到的内容。这些模拟方法是众所周知的,但大多数是专有的或难以实现的。我们提出了一个基于网络的模拟器,使任何有互联网连接的人都能快速轻松地听到虚拟空间。我们的模拟器是用c++编写的,并编译为javascript,可以在所有主要的web浏览器中使用。
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引用次数: 0
Semantic approach to visualization of research front of scientific papers using web-based 3D graphic 基于web的三维图形科技论文研究前沿可视化的语义方法
Pub Date : 2018-06-20 DOI: 10.1145/3208806.3208825
Stanislav V. Klimenko, M. Charnine, O. Zolotarev, Nadezhda Merkureva, Aida Khakimova
In this paper we describe a semantic approach to visualization of 3D cyberspace of scientific papers and their research front using web-based 3D graphic. The most cited and significant documents in this cyberspace are represented by spheres of a large size and the distance between documents is proportional to their semantic similarity. A new measure of semantic similarity of documents is proposed that is determined by the maximum correlation between explicit and implicit connectivity of the documents. A new science contextual citation index (SCCI) that is defined by a correlation maximum with a science citation index (SCI) is proposed and implemented. SCCI can more accurately measure scientific impact, find significant documents and evaluate new articles with zero SCI. Significant similar articles confirm each other and form clusters in the cyberspace. Research front exists as a set of such clusters. The proposed cyberspace implemented by WebVR and interactive 3D graphics can be considered as a dynamic learning environment that is convenient for discovering new significant articles, ideas and trends. It can be a powerful tool of information integration, because it allows you to visualize documents of different languages in a single space.
本文描述了一种利用基于网络的三维图形技术实现科技论文及其研究前沿的三维空间可视化的语义方法。在这个网络空间中,被引用最多和最重要的文档由大尺寸的球体表示,文档之间的距离与它们的语义相似度成正比。提出了一种新的文档语义相似度度量方法,该方法由文档的显式连接和隐式连接之间的最大关联来确定。提出并实现了一种新的科学上下文引文索引(SCCI),该索引通过与科学引文索引(SCI)的关联最大值来定义。SCCI可以更准确地衡量科学影响,发现重要文献和评估零SCI的新文章。重要的同类文章相互印证,在网络空间形成集群。研究前沿就是这样一个集群的集合。通过WebVR和交互式3D图形实现的网络空间可以被认为是一个动态的学习环境,便于发现新的重要文章、思想和趋势。它可以是一个强大的信息集成工具,因为它允许您在单个空间中可视化不同语言的文档。
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引用次数: 15
A web-based solution for collaborative design supporting multiple CAD systems 基于web的协作设计解决方案,支持多个CAD系统
Pub Date : 2018-06-20 DOI: 10.1145/3208806.3208822
Hanra Lee, Tahir Abbas Jauhar, Imgyu Kim, S. Kwon, Soonhung Han
Collaborative engineering design is a time-consuming process because the collaborative partners are spatially distant and familiar with divergent software solutions due to their local circumstances. The data compatibility problem rises between collaborating groups because each group uses a particular software solution that is different from other groups. A platform independent web-based solution for collaborative CAD system, that supports files of multiple CAD systems as well, has been implemented in this paper. The implemented solution saves time by providing web-based editing and visualization and preserves the design intent that makes it reusable.
协作工程设计是一个耗时的过程,因为协作伙伴在空间上距离较远,并且由于其本地环境而熟悉不同的软件解决方案。数据兼容性问题在协作组之间出现,因为每个组使用不同于其他组的特定软件解决方案。本文实现了一个独立于平台的基于web的协同CAD系统解决方案,同时支持多个CAD系统的文件。实现的解决方案通过提供基于web的编辑和可视化来节省时间,并保留使其可重用的设计意图。
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引用次数: 5
A configurable virtual reality store 一个可配置的虚拟现实存储
Pub Date : 2018-06-20 DOI: 10.1145/3208806.3208831
J. Dziekonski, K. Walczak
In this poster, we present a configurable virtual reality store. The virtual store may be displayed using immersive VR systems, such as a CAVE or an HMD, to enable merchandising research, or on the web to enable creation of 3D e-commerce applications. In the proposed solution, the visualized shopping space is created dynamically as a combination of three elements: virtual exhibition model, product models and virtual exhibition data, enabling easy configuration of exhibitions by domain experts and researchers.
在这张海报中,我们展示了一个可配置的虚拟现实商店。虚拟商店可以使用沉浸式虚拟现实系统(如CAVE或HMD)进行展示,以便进行销售研究,或者在网络上进行展示,以便创建3D电子商务应用程序。在提出的解决方案中,可视化的购物空间是由虚拟展示模型、产品模型和虚拟展示数据三个元素动态创建的,使领域专家和研究人员能够轻松配置展览。
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引用次数: 2
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Proceedings of the 23rd International ACM Conference on 3D Web Technology
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