Towards Player Adaptivity in a Serious Game for Conflict Resolution

Corrado Grappiolo, Yun-Gyung Cheong, J. Togelius, Rilla Khaled, Georgios N. Yannakakis
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引用次数: 37

Abstract

We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
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严肃游戏中解决冲突的玩家适应性
我们提出了一个用于冲突解决教学的适应性严肃游戏的技术演示,并讨论了与该项目相关的研究问题。原型是一款模拟资源管理冲突场景的单人3D迷你游戏。为了教会玩家如何解决这类冲突,底层系统会自动生成适应玩家体验和行为的关卡内容。初步结果证明了程序内容生成机制在引导玩家朝着目标学习目标训练方面的有效性。
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