Event-Triggered Control of Multi-Player Zero-Sum Games via Adaptive Dynamic Programming

Yongwei Zhang, Shunchao Zhang, Bo Zhao, Qiuye Wu, Derong Liu
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Abstract

This paper investigates zero-sum game problems of nonlinear multi-player systems by using adaptive dynamic programming-based event-triggered control method. To begin with, a cost function which contains all the control inputs and the disturbance is designed. For the purpose of reducing the computation and communication burdens, a novel triggering condition which is suitable to multiple controllers is derived by using Lyapunov’s direct method. It is noticed that the control laws and the disturbance laws are updated when the triggering condition is violated only to save computational resources. Theoretical analysis shows that the developed triggering condition guarantees the uniform ultimate boundedness of the closed-loop system. Finally, simulation example is provided to validate the effectiveness of the developed method.
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基于自适应动态规划的多玩家零和博弈事件触发控制
本文采用基于自适应动态规划的事件触发控制方法研究非线性多参与者系统的零和博弈问题。首先,设计一个包含所有控制输入和干扰的代价函数。为了减少计算量和通信负担,利用李亚普诺夫直接法推导了一种适用于多控制器的触发条件。注意,为了节省计算资源,在违反触发条件时更新控制律和扰动律。理论分析表明,所建立的触发条件保证了闭环系统的一致极限有界性。最后,通过仿真实例验证了所提方法的有效性。
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