{"title":"A Learning Engagement Model of Educational Games Based on Virtual Reality","authors":"Nan Gao, T. Xie, Geping Liu","doi":"10.1109/ICIME.2018.00010","DOIUrl":null,"url":null,"abstract":"In recent years, the relationship between engagement and students' learning outcomes has received more and more attention. The research has shown that when educational games are used for learning by students, engagement and motivation of students play an important role in improving learning outcomes. Therefore, the goal of many educational games is to enable learners to actively engage in games. In particular, the application of virtual reality technology can greatly improve the sense of presence and interaction that are deficient in educational games, stimulate learners' interest and enhance their engagement. Although it has been proved that educational games based on virtual reality can effectively improve engagement of learners, there is still no clear guidance on how to design educational games to improve engagement of learners. In order to solve this problem, a literature review is used in this article to systematically analyze how to promote the game engagement. The design model of VR-based educational game engagement is proposed, which attempts to explain how to design virtual reality educational games with more effective and high-level engagement with Usability, Playability and Immersion.","PeriodicalId":285508,"journal":{"name":"2018 International Joint Conference on Information, Media and Engineering (ICIME)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Joint Conference on Information, Media and Engineering (ICIME)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIME.2018.00010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
In recent years, the relationship between engagement and students' learning outcomes has received more and more attention. The research has shown that when educational games are used for learning by students, engagement and motivation of students play an important role in improving learning outcomes. Therefore, the goal of many educational games is to enable learners to actively engage in games. In particular, the application of virtual reality technology can greatly improve the sense of presence and interaction that are deficient in educational games, stimulate learners' interest and enhance their engagement. Although it has been proved that educational games based on virtual reality can effectively improve engagement of learners, there is still no clear guidance on how to design educational games to improve engagement of learners. In order to solve this problem, a literature review is used in this article to systematically analyze how to promote the game engagement. The design model of VR-based educational game engagement is proposed, which attempts to explain how to design virtual reality educational games with more effective and high-level engagement with Usability, Playability and Immersion.