A Novel Task-Specific Upper-Extremity Rehabilitation System with Interactive Game-Based Interface for Stroke Patients

Veena Jayasree-Krishnan, Dhruv Gamdha, Brian S. Goldberg, Shramana Ghosh, P. Raghavan, V. Kapila
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引用次数: 7

Abstract

We present a novel task-specific upper-extremity rehabilitation system that uses an instrumented cup and an interactive gaming environment to promote patient engagement during repetitive rehabilitative exercise. The designed system tracks the movement of the cup as a stroke patient uses her forearm to perform a complex goal-oriented and task-specific activity, namely, grasping, lifting, and tilting the cup to drink from it. A force sensitive resistive sensor is mounted on the cup to constantly monitor the grasp force and the cup is endowed with rich features allowing a webcam to track and estimate its location and pose with the aid of state-of-the-art machine learning algorithms. This bi-manual forearm rehabilitation system is designed to enable stroke patients to perform an activity of daily living, namely, grasping, lifting, and tilting, repetitively, at their home as an exercise, so that they can relearn the motions of arm, wrist, and hand related to drinking.
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一种基于互动游戏界面的脑卒中患者上肢康复系统
我们提出了一种新的特定任务的上肢康复系统,该系统使用仪器杯和交互式游戏环境来促进患者在重复性康复运动中的参与。当中风患者用前臂进行复杂的目标导向和特定任务的活动,即抓握、举起和倾斜杯子喝水时,所设计的系统会跟踪杯子的运动。杯子上安装了一个力敏电阻传感器,以不断监测抓取力,杯子具有丰富的功能,允许网络摄像头在最先进的机器学习算法的帮助下跟踪和估计其位置和姿势。该双手前臂康复系统旨在使中风患者能够在家中进行重复性的日常生活活动,即抓握、举举和倾斜,从而重新学习与饮酒相关的手臂、手腕和手的动作。
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