Dust and water splashing models for hopping figures

Golam Ashraf, Kok Cheong Wong
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引用次数: 7

Abstract

To enhance the realism of computer animation sequences, the interaction between autonomous creatures and their environment needs to be modeled. Two such commonly occurring phenomena, dust and water splashing on impact, are presented. These pseudo dynamic models, based on particle system concepts, are designed for hoppers with approximately elliptical bases. The proposed models can be extended for use with multi-legged creatures. The dust model is parameterized by creature dimensions, soil particle dimensions and wind direction. The water splashing model is parameterized by creature dimensions and water film thickness. Explicit control of behavioral parameters of both models is also provided to allow application specific usage.
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灰尘和水溅模型跳跃的数字
为了增强计算机动画序列的真实感,需要对自主生物与其环境之间的相互作用进行建模。提出了两种常见的现象,即灰尘和水在撞击时飞溅。这些伪动态模型基于粒子系统的概念,设计用于近似椭圆基底的料斗。所提出的模型可以扩展用于多足动物。沙尘模型由生物尺寸、土壤颗粒尺寸和风向参数化。溅水模型由生物尺寸和水膜厚度参数化。还提供了对两个模型的行为参数的显式控制,以允许特定于应用程序的使用。
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