VMAPD: Generate Diverse Solutions for Multi-Agent Games with Recurrent Trajectory Discriminators

Shiyu Huang, Chao Yu, Bin Wang, Dong Li, Yu Wang, Tingling Chen, Jun Zhu
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引用次数: 1

Abstract

Recent algorithms designed for multi-agent tasks focus on finding a single optimal solution for all the agents. However, in many tasks (e.g., matrix games and transportation dispatching), there may exist more than one optimal solution, while previous algorithms can only converge to one of them. In many practical applications, it is important to develop reasonable agents with diverse behaviors. In this paper, we propose ”variational multi-agent policy diversification” (VMAPD), an on-policy framework for discovering diverse policies for coordination patterns of multiple agents. By taking advantage of latent variables and exploiting the connection between variational inference and multi-agent reinforcement learning, we derive a tractable evidence lower bound (ELBO) on the trajectories of all agents. Our algorithm uses policy iteration to maximize the derived lower bound and can be simply implemented by adding a pseudo reward during centralized learning. And the trained agents do not need to access the pseudo reward during decentralized execution. We demonstrate the effectiveness of our algorithm on several popular multi-agent testbeds. Experimental results show that VMAPD finds more solutions with similar sample complexity compared with other baselines.
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基于循环轨迹判别器的多智能体博弈的多元解
最近针对多智能体任务设计的算法侧重于为所有智能体寻找单个最优解。然而,在许多任务(如矩阵博弈和交通调度)中,可能存在不止一个最优解,而以前的算法只能收敛到其中一个。在许多实际应用中,开发具有多种行为的合理智能体是非常重要的。在本文中,我们提出了“变分多智能体策略多样化”(VMAPD),这是一个用于发现多智能体协调模式的多种策略的策略框架。通过利用潜在变量并利用变分推理和多智能体强化学习之间的联系,我们在所有智能体的轨迹上推导了一个可处理的证据下界(ELBO)。我们的算法使用策略迭代来最大化导出的下界,并且可以通过在集中学习期间添加伪奖励来简单地实现。在去中心化执行过程中,经过训练的代理不需要访问伪奖励。我们在几个流行的多智能体测试平台上验证了算法的有效性。实验结果表明,与其他基线相比,VMAPD在相似的样本复杂度下找到了更多的解。
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