Effects of Decision Tree-based Online Gaming Framework on Students' Digital Citizenship Behaviors and Patterns

P. Panjaburee, Gwo-jen Hwang, Ungsinun Intarakamhang, N. Srisawasdi, Sasipim Poompimol, Preeyada Tapingkae
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Abstract

Most schools often require youth students to receive essential skills in the 21st century as a basic requirement in daily life. Digital citizenship behaviors or digital literacy are relevant to each other and common as being essential in primary and secondary education. Although several curricula promote digital citizenship behaviors, students are still willing to study in a more enjoyable and proper learning environment with their preferences and current action. Game-based learning environment motivates students to learn with fantastic features, rewards, and active activities to enjoy learning. Scholars suggest that the story-telling or gaming scenario can enhance a well-design game-based learning environment if the students receive the opportunity to make and revise their decisions. The theory of making decisions through storyline telling is an application of the decision tree. However, the study efficiency of the decision tree in gaming scenarios needs to be verified. Thus, this study adopted a decision tree-based online gaming approach for assisting and adapting students in behaving good behaviors using digital tools. The results of pattern analysis for investigating the online gaming behaviors of the students indicate that those who followed the recommendations provided by the gaming approach had more positive digital citizenship behaviors, such as acting upstanders more often than bystander behavior.
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基于决策树的网络游戏框架对学生数字公民行为模式的影响
大多数学校经常要求青年学生掌握21世纪的基本技能,作为日常生活的基本要求。数字公民行为或数字素养相互关联,在小学和中学教育中都是必不可少的。虽然一些课程提倡数字公民行为,但学生仍然愿意根据自己的喜好和当前的行动在一个更愉快、更合适的学习环境中学习。以游戏为基础的学习环境,以奇妙的功能、奖励和积极的活动激发学生的学习兴趣,享受学习的乐趣。学者们建议,如果学生有机会做出和修改他们的决定,讲故事或游戏场景可以增强设计良好的基于游戏的学习环境。通过故事情节进行决策的理论是决策树的一种应用。然而,决策树在博弈场景下的研究效率有待验证。因此,本研究采用基于决策树的在线游戏方法来帮助和适应学生使用数字工具的良好行为。对学生网络游戏行为的模式分析结果表明,那些遵循游戏方法建议的学生有更多积极的数字公民行为,如比旁观者更经常地表现出旁观者的行为。
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