A Hybrid Learning Approach for Subjects on Software Development of Automation Systems, Combining PBL, Gamification and Virtual Reality

Dênis Leite, Higor Santos, A. Rodrigues, Cleviton V. F. Monteiro, Alexandre Maciel
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引用次数: 1

Abstract

Despite the practical classes in laboratories and simulations, the traditional automation engineering teaching and learning process remains with little adherence to the reality professional. In this context, this research proposes a hybrid teaching and learning approach for subjects on software development of automation systems based on problems with virtual reality features and gamification strategies. Its main objective is to enhance the alignment between theory and practice, playfully and engagingly mirrored in the industry's need. The proposed approach was developed based on Design Science Research and evaluated in seven classes of an undergraduate subject from the perspective of students and industrial professionals. The results evidence the evolution of the approach over the time and the ability to promote the connection between theory and professional practice.
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结合PBL、游戏化和虚拟现实的自动化系统软件开发学科混合学习方法
传统的自动化工程教学过程中,尽管有实验室和模拟的实践课程,但仍然缺乏对现实专业的坚持。在此背景下,本研究提出了一种基于虚拟现实特征和游戏化策略的自动化系统软件开发学科混合教学方法。其主要目标是加强理论与实践之间的一致性,以有趣和引人入胜的方式反映行业需求。本研究以设计科学研究为基础,从学生和专业人士的角度,在本科学科的七个班级中进行评估。研究结果表明,随着时间的推移,该方法的演变以及促进理论与专业实践之间联系的能力。
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