Experience-based Problem Solver for Robot System Design

Jiaxi Lu, Ryota Takamido, Jun Ota
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Abstract

In this study, an experience-based problem-solving method was developed to design robotic systems, including conveyors, bases, sensors, and robots. Experience reuse involves selecting the most “useful” experience from a dataset and reusing it to query new problems. To solve this robot system design problem, the environmental components are arranged appropriately, and the path length planned by the motion-planning algorithm is considered as the evaluation criterion. Therefore, a case-injected genetic algorithm (GA) is introduced as an experience-based optimization problem solver for robot environment design. The motion and path length of the robotic arm calculated from the experience-driven random tree (ERT) algorithm are considered performance indices in the environment arrangement of the robot system. In this study, standard and experience-based optimization methods and motion planning methods were combined to solve the proposed robot system design problem. These four combinations of methods were compared in terms of computation time and path length. Simulation results demonstrate that experience reuse in different aspects has different focuses, the optimization aspect has a more significant impact on the reduction of calculation time, and the motion planning aspect has a greater impact on path length.
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基于经验的机器人系统设计问题求解方法
在这项研究中,基于经验的问题解决方法被开发用于设计机器人系统,包括传送带、基座、传感器和机器人。经验重用包括从数据集中选择最“有用”的经验,并重用它来查询新问题。为解决该机器人系统设计问题,适当布置环境组件,并以运动规划算法规划的路径长度作为评价标准。为此,提出了一种基于实例注入的遗传算法(GA),作为机器人环境设计中基于经验的优化问题求解方法。由经验驱动随机树(ERT)算法计算出的机械臂运动和路径长度是机器人系统环境布置中的性能指标。在本研究中,将基于标准和经验的优化方法与运动规划方法相结合来解决所提出的机器人系统设计问题。在计算时间和路径长度方面对这四种方法组合进行了比较。仿真结果表明,不同方面的经验重用侧重点不同,优化方面对减少计算时间的影响更为显著,运动规划方面对路径长度的影响更大。
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