BYTE Challenge - from competition to STEM platform

Clarissa Sabrina Arlinghaus, Stefan Hildebrand, Carol Neumann
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Abstract

The BYTE Challenge is a project of the Gesellschaft für Informatik e.V. (German Informatics Society) which was held for the first time from March to June 2021 as a Computer Science competition for students from all over Germany. More than 800 students from grades 6 to 10 from over 80 schools participated. This report describes the exploratory evaluation of BYTE’21 and gives an outlook for BYTE’22: BYTE courses are equally feasible at preparatory high schools (Gymnasium) and other secondary schools (Oberschule), whereas the results reflect interindividual differences in performance. The course materials is suitable for students of all school types starting from the age of 10. Heterogeneous prior knowledge is balanced out by the course materials. Most participants were able to complete the courses well, found the topics interesting and the difficulty appropriate. The courses on artificial intelligence and game design were particularly popular. Registrations of entire classes are in great demand. Results, feedback and experience were used to expand the challenge into a permanent STEM platform in 2022 for individual pupils and entire school classes.
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BYTE挑战赛-从竞赛到STEM平台
BYTE挑战赛是德国信息学协会(Gesellschaft f r Informatik e.v.)的一个项目,于2021年3月至6月首次举办,是德国各地学生的计算机科学竞赛。来自80多所学校的800多名六年级至十年级学生参加了此次活动。本报告描述了对BYTE ' 21的探索性评估,并对BYTE ' 22进行了展望:BYTE课程在预备高中(Gymnasium)和其他中学(Oberschule)同样可行,而结果反映了个体之间的表现差异。教材适用于10岁以上各类学校的学生。不同的先验知识被课程材料所平衡。大多数参与者都能很好地完成课程,发现主题有趣,难度合适。人工智能和游戏设计方面的课程尤其受欢迎。整个班级的报名需求很大。结果,反馈和经验被用来将挑战扩展到2022年的单个学生和整个学校班级的永久性STEM平台。
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