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Preconceptions and attitudes of pre-service primary school teachers: towards teaching the principles of the Internet 职前小学教师对互联网原则教学的先入之见与态度
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556818
A. Drobná, Anna Yaghobová, C. Brom
Computing education has been newly introduced at primary schools (ISCED 1) in the Czech Republic, similarly to other countries. One of the new topics refers to the Internet and how it works. Not much is known yet about how prepared pre-service primary school teachers are for teaching this topic. The present research project aims to answer the following questions: 1) What preconceptions about the structure and functioning of the Internet students of the Teacher Education for Primary School programme possess? 2) What attitudes towards this topic these students have? For this purpose, semi-structured interviews will be conducted with primary teacher education students from all Czech faculties of education (N ∼ 80). Students’ attitudes will be assessed by a questionnaire. Results from the pilot phase of the project indicate that prospective teachers consider the topic of the Internet important, but have many misconceptions about how the Internet works.
与其他国家类似,捷克共和国最近在小学(ISCED 1)引入了计算机教育。其中一个新话题涉及互联网及其运作方式。目前还不太清楚职前小学教师在教授这一主题方面准备得如何。本研究计划旨在回答以下问题:1)对小学教师教育计划的互联网学生的结构和功能有什么先入为主的观念?2)这些学生对这个话题的态度是什么?为此,将对捷克所有教育学院(N ~ 80)的小学教师教育学生进行半结构化访谈。学生的态度将通过问卷进行评估。项目试点阶段的结果表明,未来的教师认为互联网的主题很重要,但对互联网的工作方式有许多误解。
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引用次数: 0
Imagine Yourself as a Media and Computer Science Teacher 想象自己是一名媒体和计算机科学教师
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556862
Pascal Zaugg, Andreas Gumpert
In order to investigate pre-service primary teachers’ mental images and beliefs about Media and Computer Science teaching, the Draw-A-Science-Teacher-Test Checklist (DASTT-C) was adapted for the field of Media and Computer Science. For this explorative study, 78 student teachers were asked to imagine themselves as Media and Computer Science teacher before and after a methods seminar. Using a qualitative research approach and building upon the ideas of the Draw-A-Science-Teacher-Test Checklist, the drawings before and after the course were coded. A coding scheme was developed, resulting in the Draw-A-Media-And-Computer-Science-Teacher Repository (DMECS-R). Subsequently, the results of the coding were analysed and evaluated with a mixed-method approach. Quantitative comparison of the number of recategorizations of the drawings after the methods course, comparison of ‘average’ images, visualization with multidimensional scaling and qualitative observations of minimum and maximum individual changes have led the authors to three conclusions: (1) After the method course it is less likely that student teachers draw individual work of students. (2) After the course, student teachers were less likely to draw children working on closely guided assignments. Post-course, more student teachers draw pupils working on own projects and tasks. (3) After the method course, it is less likely that student teachers draw themselves in a conventional, classically furnished classroom with only chalkboard and neatly arranged tables and chairs. Taking a dialogic and constructivist approach of learning into account, this research shows that the methods course expanded the student teachers’ repertoire of teaching methods for Media and Computer Science lessons. For following studies in computer science education, the results should be verified by accompanying interviews and subsequently find their way into pedagogical training.
摘要为了调查小学职前教师对媒体与计算机科学教学的心理意象和信念,采用DASTT-C量表对媒体与计算机科学领域进行了研究。在这项探索性研究中,78名实习教师被要求在方法研讨会前后将自己想象成媒体和计算机科学教师。采用定性研究方法,并以“绘制科学-教师测试清单”的思想为基础,对课程前后的图纸进行编码。开发了一种编码方案,产生了绘制媒体和计算机科学教师库(DMECS-R)。随后,用混合方法对编码结果进行了分析和评价。通过对方法课程结束后的重新分类次数的定量比较、对“平均”图像的比较、多维尺度可视化以及对最小和最大个体变化的定性观察,作者得出了三个结论:(1)在方法课程结束后,实习教师绘制学生个人作品的可能性降低了。(2)课程结束后,实习教师不太可能画孩子在密切指导下完成作业。课程结束后,更多的学生教师让学生完成自己的项目和任务。(3)在方法课程之后,实习教师不太可能在一个只有黑板和整齐摆放的桌椅的传统的、古典的教室里画自己。考虑到对话和建构主义的学习方法,本研究表明,方法课程扩展了学生教师在媒体和计算机科学课程中教学方法的曲目。对于计算机科学教育的后续研究,应通过随附的访谈来验证结果,并随后在教学培训中找到方法。
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引用次数: 0
Use of storytelling to increase engagement and motivation in computing in lower primary schools 运用讲故事的方法提高小学低年级学生对计算机的参与度和积极性
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556876
S. Rizvi, Sue Sentance, K. Childs, H. Leonard, Oliver Quinlan, Jane Waite
Research suggests that gender-based stereotypes in computing may develop at an early age. However, there is limited evidence on how teaching interventions can be used to increase engagement and interest, especially in computing education for young pupils. We describe a small-scale intervention which is part of a larger programme addressing barriers to female students’ uptake of computing. This study focused on pupils aged 5-7 (K-2) and the use of a storytelling approach to teach programming. It consisted of a 12-week pilot randomised control trial (RCT) in 19 schools in England (346 girls and 326 boys). Despite limited evidence of change in pupil attitudes when comparing intervention and control group survey data, qualitative evidence suggests the intervention was feasible for teachers and engaging for pupils. We conclude that the pilot has the potential to be built upon, scaled up and investigated further.
研究表明,计算机领域基于性别的刻板印象可能在很小的时候就形成了。然而,关于如何使用教学干预来提高参与度和兴趣的证据有限,特别是在年轻学生的计算机教育方面。我们描述了一个小规模的干预,这是一个更大的项目的一部分,解决了女学生使用计算机的障碍。这项研究的重点是5-7岁的学生(K-2),并使用讲故事的方法来教授编程。该研究在英国19所学校(346名女生和326名男生)进行了为期12周的先导随机对照试验(RCT)。尽管在比较干预组和对照组调查数据时,学生态度改变的证据有限,但定性证据表明,干预对教师来说是可行的,对学生来说也是可行的。我们的结论是,该试点项目有潜力得到进一步发展、扩大规模和调查。
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引用次数: 1
An Integration of Computational Thinking and Language Arts: The Contribution of Digital Storytelling to Students’ Learning 计算思维与语言艺术的融合:数位叙事对学生学习的贡献
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556858
Sabiha Yeni, Jacqueline Nijenhuis-Voogt, F. Hermans, E. Barendsen
Embedding Computational Thinking (CT) in the context of various school subjects across the curriculum, not only CS or STEM, is receiving increased attention. CT skills can be instrumental in many subjects, which makes the integration an opportunity for learning CT but also for deepening subject specific learning. This study focuses on language arts, in particular English as a second language. It investigates digital storytelling as a way to integrate CT, analyzing its impact on students’ learning both of English and of CT, and on students’ attitudes toward the CT integrated English lesson. A class of 8th grade students (average age 13 years) participated in the study. The impact of the CT integrated lessons was investigated using students’ final products, surveys, rubrics, exit tickets and focus group interviews. The results suggest that the digital storytelling approach may improve students’ learning of English and of CT, and that it helped enhancing students’ creativity and collaboration, thus promoting their digital participation.
将计算思维(CT)嵌入到学校各个学科的课程中,而不仅仅是计算机科学或STEM,正受到越来越多的关注。CT技能可以在许多学科中发挥作用,这使得整合成为学习CT的机会,也是深化学科特定学习的机会。这项研究的重点是语言艺术,特别是英语作为第二语言。研究了数字讲故事作为一种整合CT的方式,分析了它对学生学习英语和CT的影响,以及学生对CT整合英语课的态度。一个班级的八年级学生(平均年龄13岁)参与了这项研究。通过学生的最终成果、调查、规则、退场票和焦点小组访谈,对CT综合课程的影响进行了调查。结果表明,数字讲故事方法可以改善学生的英语和CT学习,并有助于提高学生的创造力和协作能力,从而促进他们的数字参与。
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引用次数: 1
Digital Education and Informatics – You can’t have One without the Other 数字教育和信息学——缺一不可
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556790
I. Diethelm
The discussion about informatics as a school subject and media education is almost 40 years old. In Germany for example, it was decided in the 1980s to teach ”basic information technology” in an integrated way, i.e. hidden in other subjects. This has not worked well for many reasons. This talk wants to show the connection between the shift towards digital education and the increasing relevance of informatics as a school subject. These developments are mutually dependent: digital education is not complete without informatics, but in many places the compulsory school subject of informatics has only been introduced because of the requirements for digital education. The ”Dagstuhl Triangle” [2] is one of the models that helps to understand the developments of recent years. It is also an important starting point for thinking about the meaning and purpose of our subject. Therefore, in this paper the main aspects of this model are explained briefly.
关于信息学作为一门学校学科和媒介教育的讨论已有近40年的历史。例如,在德国,20世纪80年代决定以综合方式教授“基础信息技术”,即隐藏在其他科目中。由于许多原因,这种做法效果不佳。本次演讲旨在展示向数字化教育转变与信息学作为学校学科日益增长的相关性之间的联系。这些发展是相互依存的:没有信息学的数字教育是不完整的,但在许多地方,由于数字教育的要求,才引入了信息学的义务教育科目。“Dagstuhl三角”[2]是帮助理解近年来发展的模型之一。这也是思考我们这门学科的意义和目的的一个重要起点。因此,本文对该模型的主要方面进行了简要说明。
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引用次数: 2
Enhancing the Role of Computational Thinking in Primary and Secondary Education in Switzerland 提高计算思维在瑞士中小学教育中的作用
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556874
Ruedi Arnold, Barbara Amstalden, Jörg Bader
Computational Thinking (CT) is a fundamental and important skill set in our world and should therefore be taught and practiced in school. In this poster abstract, we present our ongoing initiative on establishing CT as a fundamental and interdisciplinary contribution of Computer Science as a necessary component of general education and describe our aim to enhance the knowledge about it in Switzerland’s teacher communities. We give an outline of our planned activities and present first results from a field test in a Swiss high school with an original example of CT-tailored teaching material for the subject of logic.
在我们的世界里,计算思维(CT)是一项基本而重要的技能,因此应该在学校教授和实践。在这张海报摘要中,我们提出了我们正在进行的倡议,将CT作为计算机科学的基础和跨学科贡献,作为通识教育的必要组成部分,并描述了我们的目标,以提高瑞士教师社区对CT的了解。我们概述了我们计划的活动,并介绍了在瑞士一所高中进行的实地测试的初步结果,其中包括为逻辑学科量身定制的ct教材的原始示例。
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引用次数: 0
Computational Thinking 2.0 计算思维2.0
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556788
M. Tedre
Machine learning (ML) has triggered major changes across a great number of computing fields. People’s lives today are full of ML-driven services: eerily accurate recommendations, ability to automatically tag one’s friends in photos, and well working translation systems, for example. This keynote talk presents how ML technology upends the computational thinking (CT) consensus in computing education. It begins by presenting why and how a number of classical “CT1.0” concepts need to be re-thought for the “CT2.0” (machine learning) era, from control structures and problem-solving workflow, to correctness and notional machines. Based on a series of classroom interventions on teaching machine learning to middle schoolers, conducted by DIGS RC at University of Eastern Finland, the talk also presents how classroom pedagogy shifts between CT1.0 and CT2.0.
机器学习(ML)在许多计算领域引发了重大变化。如今,人们的生活中充斥着机器学习驱动的服务:例如,极其精确的推荐,自动在照片中标记朋友的能力,以及运行良好的翻译系统。本主题演讲将介绍机器学习技术如何颠覆计算机教育中的计算思维(CT)共识。本次演讲基于东芬兰大学DIGS研究中心对中学生机器学习教学的一系列课堂干预,展示了课堂教学如何在CT1.0和CT2.0之间转变。
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引用次数: 0
How to Reveal Students’ Conceptions of Programming and Designing Digital Games 如何揭示学生对数字游戏编程和设计的概念
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556815
Fatma Batur, T. Brinda
Digital games are an important leisure activity for teenagers. In Germany, 72% of 12- to 19-year-olds play every day or several times a week in the year 2021. This poster abstract presents a research design to survey students’ conceptions of programming and designing digital games and their functionality. The research results will advise computing education in programming digital games. In the pilot study with seven secondary school students we used the methods of brainstorming, sorting, structural mapping technique and miracle question to figure out which methods are suitable for our research purpose. First results show that some relevant computing-related phenomena in the context of game design can be identified. For instance, we found the following categories: bugs and errors, server functionality, object behavior and game execution.
电子游戏是青少年重要的休闲活动。在德国,到2021年,72%的12至19岁的年轻人每天或每周玩几次游戏。这张海报摘要展示了一项研究设计,旨在调查学生对编程和设计数字游戏及其功能的概念。研究结果将为数字游戏编程的计算机教育提供建议。在对七名中学生的试点研究中,我们使用了头脑风暴、排序、结构映射技术和奇迹问题的方法来找出适合我们研究目的的方法。第一个结果表明,在游戏设计的背景下,一些相关的计算相关现象可以被识别出来。例如,我们发现了以下类别:漏洞和错误,服务器功能,对象行为和游戏执行。
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引用次数: 0
Video Analysis of a Teacher’s Use of Notional Machines in an Introductory High School Electronic Textile Unit: A three-tier framework to capture notional machines in practice 一位教师在高中电子纺织入门单元中使用概念机器的视频分析:在实践中捕捉概念机器的三层框架
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556798
Gayithri Jayathirtha
Learners’ conceptions of program dynamics shape their reading, writing, and debugging of code. But, the invisibility of underlying program behaviors that transform code to outcomes challenges learners. Teachers adopt notional machines, defined as simplified notions about program dynamics, to support learners within computing classrooms. Researchers have gathered notional machine examples by interviewing post-secondary instructors. But, there is a need to capture notional machines in practice within computing classrooms, particularly introductory high school classes where teachers communicate program dynamics to learners with limited to no prior programming experiences. Through a qualitative video analysis of seven online class periods (80 minutes each) across 14 weeks of an introductory physical computing electronic textiles high school unit, this paper answers: (1) What notional machines did the teacher use in practice? (2) At what levels of granularity did they communicate program dynamics? And, (3) What representational forms did they take? The analysis revealed a three-tier framework to capture notional machines in practice. First, notional machines belonged to one of the five themes depending on the layer of abstraction simplified within electronic textiles. Second, they differed along the levels of granularity—individual atoms, program blocks, relations between blocks, or the entire program. Third, they took two distinct representational forms—verbal explanations and participatory roleplays. Overall, the analysis has two-fold contribution: provides a framework for future research to capture and study notional machines in practice, and, at the same time, presents one of the first accounts of notional machines adopted within a high school introductory physical computing unit.
学习者对程序动态的概念塑造了他们对代码的阅读、编写和调试。但是,将代码转化为结果的潜在程序行为的不可见性对学习者构成了挑战。教师采用概念机器,定义为关于程序动态的简化概念,以支持计算机教室中的学习者。研究人员通过采访大专教师收集了假想的机器例子。但是,有必要在计算机课堂的实践中捕捉概念机器,特别是在高中入门课程中,教师向有限或没有先前编程经验的学习者交流程序动态。本文通过对高中物理计算电子纺织入门单元为期14周的7节在线课(每节80分钟)的定性视频分析,回答了:(1)教师在实践中使用了哪些概念机器?(2)他们在什么粒度级别上交流程序动态?(3)它们采取了什么表征形式?分析揭示了在实践中捕捉概念机器的三层框架。首先,根据电子纺织品中简化的抽象层,概念机器属于五个主题之一。其次,它们在粒度级别(单个原子、程序块、块之间的关系或整个程序)上有所不同。第三,他们采取了两种截然不同的代表形式——口头解释和参与性角色扮演。总的来说,该分析有两方面的贡献:为未来的研究提供了一个框架,以便在实践中捕捉和研究概念机器,同时,在高中介绍性物理计算单元中提出了概念机器的第一个说明。
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引用次数: 0
Investigating Teachers’ Diagnostic and Intervention Skills in Debugging 教师调试诊断干预技能调查
Pub Date : 2022-10-31 DOI: 10.1145/3556787.3556875
Heike Hennig, Tilman Michaeli
Students often struggle with debugging in the K-12 classroom. Supporting them individually provides a huge challenge for teachers, as they have to grasp the problem, diagnose why the student is stuck, and react with an appropriate intervention without simply specifying the solution in a very short amount of time. To this end, teachers need corresponding diagnostic and intervention skills, a core component of pedagogical content knowledge (PCK). However, such skills – as well as debugging in general – typically only play a minor role in teacher education. Therefore, we present a research project to investigate and foster teachers’ diagnostic and intervention skills in debugging. As a first step, we analyzed teachers’ perceptions of typical problems students have in debugging and how teachers support them using a persona approach. The first findings reveal some common problems and a spectrum of interventions and feedback teachers use to support students.
在K-12的课堂上,学生们经常在调试问题上挣扎。对教师来说,单独支持他们是一个巨大的挑战,因为他们必须掌握问题,诊断学生陷入困境的原因,并采取适当的干预措施,而不是在很短的时间内简单地指定解决方案。为此,教师需要相应的诊断和干预技能,这是教学内容知识(PCK)的核心组成部分。然而,这些技能-以及一般的调试-通常在教师教育中只起次要作用。因此,我们提出了一个研究项目,以调查和培养教师在调试中的诊断和干预技能。作为第一步,我们分析了教师对学生在调试中遇到的典型问题的看法,以及教师如何使用人物角色方法支持他们。第一个发现揭示了一些常见的问题,以及教师用来支持学生的一系列干预和反馈。
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引用次数: 2
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Proceedings of the 17th Workshop in Primary and Secondary Computing Education
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