Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces

Hannah Paulmann, Tim Mayer, Marc Barnes, Dennis Briddigkeit, Frank Steinicke, E. Langbehn
{"title":"Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces","authors":"Hannah Paulmann, Tim Mayer, Marc Barnes, Dennis Briddigkeit, Frank Steinicke, E. Langbehn","doi":"10.1109/VRW52623.2021.00079","DOIUrl":null,"url":null,"abstract":"We introduce a seamless locomotion concept designed for a commercial VR game. The locomotion concept was designed with the following goal: The whole game can be explored entirely without teleportation or joystick steering but only by natural locomotion. This should create a seamless fusion of exploration and discovery and, therefore, maximize presence and accessibility. Therefore, our game leverages a mix of different techniques: 1) Redirected Walking techniques such as rotation gains and impossible spaces, 2) Passive travel like lifts, moving platforms, vehicles, etc., 3) Indirect movement such as climbing, pulling a rope to move a raft, etc. Furthermore, these techniques are extended by or coupled with physical interactions or movements like crawling, jumping or sliding around corners, to distract player during the manipulation. The seamless integration of all these techniques enables the player to walk around freely in the recommended room-scale play space of 2x2 meters, while exploring a potentially infinite virtual space.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"354 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00079","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

We introduce a seamless locomotion concept designed for a commercial VR game. The locomotion concept was designed with the following goal: The whole game can be explored entirely without teleportation or joystick steering but only by natural locomotion. This should create a seamless fusion of exploration and discovery and, therefore, maximize presence and accessibility. Therefore, our game leverages a mix of different techniques: 1) Redirected Walking techniques such as rotation gains and impossible spaces, 2) Passive travel like lifts, moving platforms, vehicles, etc., 3) Indirect movement such as climbing, pulling a rope to move a raft, etc. Furthermore, these techniques are extended by or coupled with physical interactions or movements like crawling, jumping or sliding around corners, to distract player during the manipulation. The seamless integration of all these techniques enables the player to walk around freely in the recommended room-scale play space of 2x2 meters, while exploring a potentially infinite virtual space.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
结合自然技术实现消费者虚拟现实空间的无缝运动
我们介绍了为商业VR游戏设计的无缝运动概念。移动概念的设计目标如下:玩家可以在没有传送或操纵杆操纵的情况下,通过自然移动来探索整个游戏。这应该创造一种探索和发现的无缝融合,从而最大化存在感和可访问性。因此,我们的游戏利用了不同的技术组合:1)重定向行走技术,如旋转增益和不可能的空间,2)被动旅行,如电梯,移动平台,车辆等,3)间接移动,如攀爬,拉绳子移动木筏等。此外,这些技术还可以通过爬行、跳跃或在角落滑动等物理互动或动作进行扩展,以分散玩家的注意力。所有这些技术的无缝整合使玩家能够在推荐的2x2米的房间规模的游戏空间中自由走动,同时探索潜在的无限虚拟空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
[DC] Emotion Regulation via Eye Gaze Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games Depression Prevention by Mutual Empathy Training: Using Virtual Reality as a Tool [DC] SharpView AR: Enhanced Visual Acuity for Out-of-Focus Virtual Content Remote adversarial VR serious game simulating COVID-19 infection spread and protection protocols
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1