A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement"

Marc Barnes, Dennis Briddigkeit, Tim Mayer, Hannah Paulmann, E. Langbehn
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Abstract

The Amusement is a story-driven VR adventure about an old abandoned amusement park in the 1920s. The main game mechanics are exploration and discovery. Therefore, one of the most unique points of this game is the locomotion concept. It was designed with the following goal: The whole park can be explored entirely with natural locomotion techniques to create a seamless fusion of exploration and discovery. To achieve this, The Amusement leverages a mix of different techniques: 1) Redirected Walking techniques [1] such as rotation gains [2] and impossible spaces [3], 2) Passive movement: lifts, platforms, vehicles, etc., 3) Indirect movement: for example climbing, pulling a rope to move a raft, moving a handle of a railroad trolley, etc. Furthermore, techniques are extended by or coupled with physical interactions or movements like crawling, jumping or sliding around corners. A seamless integration of all these techniques enables the player to walk around freely in the recommended room-scale play space of 2m X 2m, while exploring a potentially infinite virtual space.
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VR冒险游戏《The Amusement》的无缝自然运动概念
The Amusement是一个故事驱动的VR冒险游戏,讲述了20世纪20年代一个废弃的游乐园。主要的游戏机制是探索和发现。因此,这款游戏最独特的一点就是运动概念。它的设计目标如下:整个公园可以完全通过自然运动技术进行探索,创造一个探索和发现的无缝融合。为了实现这一目标,The Amusement利用了不同的技术组合:1)重定向行走技术[1],如旋转增益[1]和不可能的空间[3],2)被动运动:电梯,平台,车辆等,3)间接运动:例如攀爬,拉绳子移动木筏,移动铁路手推车的手柄等。此外,技术通过物理交互或动作(如爬行、跳跃或在拐角处滑动)进行扩展。所有这些技术的无缝整合使玩家能够在推荐的2米X 2米的房间规模的游戏空间中自由走动,同时探索潜在的无限虚拟空间。
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