{"title":"Interactive Media Innovation Articulate Storyline Animation to Improve Fast Drawing Ability of Art and Design Students Universitas Negeri Malang","authors":"Abdul Rahman Prasetyo, T. Widodo","doi":"10.29062/edu.v6i4.678","DOIUrl":null,"url":null,"abstract":"Student creativity in drawing projects is far from learning outcomes, where visual objects tend to be imitative. Therefore, student creativity needs to be honed again in order to optimize skills. In addition, it is also due to the lack of learning media used by teachers for students. This study aims to produce interactive learning media that is fun and uses technology in the painting competence of art and design students at the State University of Malang. The method used in this study uses the Moeljadi Pranata development model, namely five-D which consists of Define, Data, Design, Development, Disseminate. Data collection through observation, interviews, validation, and field trials. Observations were made at the Department of Art and Design, State University of Malang and conducted interviews with art lecturers and student representatives. This development resulted in an interactive media product, Articulate Storyline. The results of the study show that the use of interactive media Articulate Storyline can improve students' ability to make pictorial works more quickly. After using the media students are more interested in learning because the views of the material provided are more practical and unique. Apart from that, there is also a demonstration video in this media which can help students to make images more easily. This media development product is packaged creatively and interactively. This is supported by the validation results of media experts and material experts as well as field trials in small groups.","PeriodicalId":120978,"journal":{"name":"EDUTEC : Journal of Education And Technology","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"EDUTEC : Journal of Education And Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29062/edu.v6i4.678","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Student creativity in drawing projects is far from learning outcomes, where visual objects tend to be imitative. Therefore, student creativity needs to be honed again in order to optimize skills. In addition, it is also due to the lack of learning media used by teachers for students. This study aims to produce interactive learning media that is fun and uses technology in the painting competence of art and design students at the State University of Malang. The method used in this study uses the Moeljadi Pranata development model, namely five-D which consists of Define, Data, Design, Development, Disseminate. Data collection through observation, interviews, validation, and field trials. Observations were made at the Department of Art and Design, State University of Malang and conducted interviews with art lecturers and student representatives. This development resulted in an interactive media product, Articulate Storyline. The results of the study show that the use of interactive media Articulate Storyline can improve students' ability to make pictorial works more quickly. After using the media students are more interested in learning because the views of the material provided are more practical and unique. Apart from that, there is also a demonstration video in this media which can help students to make images more easily. This media development product is packaged creatively and interactively. This is supported by the validation results of media experts and material experts as well as field trials in small groups.