Web Enhanced Course-Based Virtual Reality as an Interactive Molta Model Implementation for Entrepreneurship Learning

H. Kusdiyanti, Indra Febrianto, M. N. Zanky, Robby Wijaya
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Abstract

This study focusing on developing an interactive learning media as an implementation of the MOLTA Model (Model for Learning and Teaching Activity) by using Web Enhanced and Virtual Reality technology collaboration to create a young entrepreneur. This study using Research and Development method that was modified from Thiagarajan called 4D and Walter Dick&Lou Carey model. The data analysis technique used is the percentage descriptive technique. The data obtained is then interpreted with descriptive sentences. The testing subject is used by teachers and students in the five high schools in Malang. By implementing the media that was developed, it can change the learning behavior of students and teacher indicated by increasing of teacher activity reach 19,65% from pre-action to action 1 and 4,52% from action 1 to action 2 while student activity also increases reach 30,34% from pre-action to action 1 and 9,24% from action 1 to action 2. This is one indicator to change the economic behavior and lifestyle of high school students through a profitable entrepreneurial activity which important. In this model implementation, there are several aspects such as the delivery of material, interaction with the material, interaction with a teacher, interaction with other students, intra-action. The learning media as an implementation of the MOLTA Model was proven successful to increase teacher and student competence in entrepreneurship learning. This has become an alternative to achieve the success of entrepreneurship learning. This study was recommended various parties to participate and take initiative to increase the implementation success of the MOLTA Model implementation by using this technology in their environment by examined more government policy that can not be reached by this study.
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基于Web增强课程的虚拟现实作为创业学习的交互式Molta模型实现
本研究的重点是开发一个交互式学习媒体,作为MOLTA模型(学习和教学活动模型)的实施,利用Web增强和虚拟现实技术协作来培养青年企业家。这项研究使用的研发方法是由Thiagarajan修改的4D模型和Walter Dick&Lou Carey模型。使用的数据分析技术是百分比描述技术。然后用描述性句子解释获得的数据。该测试科目是由玛琅五所高中的教师和学生使用的。通过实施所开发的媒体,可以改变学生和教师的学习行为,从预行动到行动1,教师的活动增加了19.65%,从行动1到行动2,教师的活动增加了4.52%,学生的活动从预行动到行动1,增加了30.34%,从行动1到行动2,增加了9.24%。这是一个重要的指标,改变经济行为和生活方式的高中生通过一个有利可图的创业活动。在这个模型实现中,有几个方面,比如材料的传递、与材料的交互、与老师的交互、与其他学生的交互、内部操作。实践证明,学习媒体作为MOLTA模式的实施,能够有效提高教师和学生的创业学习能力。这也成为了另一种获得创业成功的学习方式。本研究建议各方参与并主动采取行动,通过检查本研究无法达到的更多政府政策,通过在其环境中使用该技术来提高MOLTA模型实施的实施成功率。
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