Perancangan Media Pembelajaran Menggunakan Android pada Mata Pelajaran Dasar-dasar Algoritma dan Pemrograman untuk Siswa Kelas X TKJ SMKN 1 Baso

Wanda Febrian Saputra, Zulfani Sesmiarni, I. M, Charles Charles
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引用次数: 1

Abstract

Prior to this, learning the basics of algorithms and programming for class X TKJ SMK N 1 BASO has not used varied learning media so that students lack motivation in learning. This study aims to develop learning media using android in the lessons of the basics of algorithms and programming to and determine the feasibility of the developed learning media. This study uses the ADDIE development method, namely: 1. Analyze (Analysis), 2. Disign (design design), 3. Developme (development), 4. Implementation (implementation), 5. Evaluation (evaluation). This research was conducted at SMK N 1 BASO in early January to late January 2021 and to determine the feasibility of this product. From the product test that the author did, he obtained a validity test with an average value of 0.90 which is very valid, the author's practicality test got an average of 1.0 with a very high category, and the author's effectiveness test got an average value of 0.98, based on the results of this product test, can help students, teachers or lecturers who will conduct research in the field of education so that research can be continued to see the success of using this learning media for students and prospective teachers and teachers can develop material from this design that has been designed.
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学习媒体设计使用Android在基本算法和编程课程为X班的学生TKJ smkn1 Baso
在此之前,X TKJ SMK N 1 BASO班的算法和编程基础学习没有使用多种学习媒介,导致学生缺乏学习动机。本研究的目的是在算法和编程基础课程中利用android开发学习媒体,并确定开发的学习媒体的可行性。本研究采用ADDIE开发方法,即:1。分析(Analysis), 2。2、设计(design);4.发展;5.实现(Implementation);评价(评估)。该研究于2021年1月初至1月底在SMK N 1 BASO进行,以确定该产品的可行性。从作者所做的产品测试中,他得到的效度测试平均值为0.90,非常有效,作者的实用性测试平均值为1.0,类别非常高,作者的有效性测试平均值为0.98,根据这个产品测试的结果,可以帮助学生,教师或讲师将在教育领域进行研究,这样研究就可以继续下去,看到使用这种学习媒体对学生和未来的教师和教师的成功,他们可以从已经设计好的设计中开发材料。
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