We the People

Karen Schrier
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Abstract

Chapter 1 introduces the reader to the main arguments of the book We the Gamers. It provides an overview of why ethics and civics matter, why games matter in the practice of ethics and civics, and why these types of skills need to be taught at this particular moment in our lifetimes. The chapter provides the necessary context for the book—including the COVID-19 pandemic and concomitant health, economic, and social issues. To help solve these systemic, complex problems it is necessary to connect, civically engage, and ethically evaluate and deliberate. People need to not only learn these skills themselves, but teach their neighbors, community members, and leaders. This chapter reveals how games and gamers are already engaging in civics and ethics. Games are communities and public spheres where people come together to play, practice, deliberate, solve problems, and repair our world. The chapter also reviews the variety of games that may enable the practice of these skills, from in-person card games to big-budget console games, and from classroom-based collaborative games to livestreamed competitive games. Finally, this chapter introduces the concept of practicing as a citizen, which is to grapple with the complexity of humanity and governance. How do individuals “citizen” together and play with, critique, and redesign systems? How do games help people to overcome the unnecessary obstacles and unjust inequities of our world? How do people help one another to flourish as human beings?
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我们人民
第一章向读者介绍了《我们是游戏玩家》一书的主要论点。它概述了为什么道德和公民行为很重要,为什么游戏在道德和公民行为的实践中很重要,以及为什么这些类型的技能需要在我们有生之年的这个特定时刻教授。这一章为本书提供了必要的背景,包括COVID-19大流行以及随之而来的健康、经济和社会问题。为了帮助解决这些系统性的、复杂的问题,有必要进行联系、公民参与、道德评估和深思熟虑。人们不仅需要自己学习这些技能,还需要教给他们的邻居、社区成员和领导人。这一章揭示了游戏和玩家是如何参与公民和道德的。游戏是人们聚在一起玩、练习、思考、解决问题和修复世界的社区和公共领域。本章还回顾了各种能够实践这些技能的游戏,从面对面的纸牌游戏到大预算的主机游戏,从基于课堂的协作游戏到直播的竞技游戏。最后,本章引入了公民实践的概念,以应对人性与治理的复杂性。个体“公民”如何一起玩、批评和重新设计系统?游戏如何帮助人们克服世界上不必要的障碍和不公平?作为人类,人们如何互相帮助,共同繁荣?
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