{"title":"What Is the Knowledge We Need?","authors":"Karen Schrier","doi":"10.1093/OSO/9780190926106.003.0004","DOIUrl":null,"url":null,"abstract":"Chapter 4 describes the type of civics and ethics knowledge necessary to learn, including the real- world structures, processes, and institutions of public life. It also includes ethical frameworks and approaches such as hedonism or utilitarianism, or virtues and moral habits. This knowledge forms the foundation for being able to civically engage and participate in society. The chapter also includes an overview of why gaining knowledge is necessary, what types of knowledge are necessary, and why games may support this. It also includes the limitations of using games to convey knowledge, and how to minimize those limitations. Finally, it reviews strategies that teachers can take to use games to build real-world knowledge. The chapter opens with the example Executive Command and also shares three examples in action: Win the White House, PolitiCraft, and Fable III.","PeriodicalId":369055,"journal":{"name":"We the Gamers","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"We the Gamers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/OSO/9780190926106.003.0004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Chapter 4 describes the type of civics and ethics knowledge necessary to learn, including the real- world structures, processes, and institutions of public life. It also includes ethical frameworks and approaches such as hedonism or utilitarianism, or virtues and moral habits. This knowledge forms the foundation for being able to civically engage and participate in society. The chapter also includes an overview of why gaining knowledge is necessary, what types of knowledge are necessary, and why games may support this. It also includes the limitations of using games to convey knowledge, and how to minimize those limitations. Finally, it reviews strategies that teachers can take to use games to build real-world knowledge. The chapter opens with the example Executive Command and also shares three examples in action: Win the White House, PolitiCraft, and Fable III.
第4章描述了需要学习的公民和伦理知识的类型,包括现实世界的结构、过程和公共生活的制度。它还包括道德框架和方法,如享乐主义或功利主义,或美德和道德习惯。这些知识构成了公民参与和参与社会的基础。这一章还概述了为什么获取知识是必要的,什么类型的知识是必要的,以及为什么游戏可以支持这一点。它还包括使用游戏传达知识的局限性,以及如何将这些局限性最小化。最后,它回顾了教师可以使用游戏来构建现实世界知识的策略。本章以《Executive Command》为例展开,并分享了三个实际例子:《Win The White House》、《PolitiCraft》和《Fable III》。