How Do We Cultivate Compassion and Respect for Others?

Karen Schrier
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Abstract

Chapter 8 describes how games may help people to cultivate empathy, compassion, care, and respect for others. How do individuals learn how to treat people with dignity and humanity, and how might games support this? What are the best practices and strategies for supporting perspective-taking and bias reduction using games? The chapter includes an overview of why perspective-taking and compassion matter in civics and ethics, and why games may support this. It also includes the limitations of using games to explore our perspectives and biases, and how to minimize those limitations. Finally, it reviews strategies that teachers can take to use games to practice skills related to empathy and compassion. It opens with the VR experiences Tree and 1000 Cut Journey, and also shares five examples-in-action: Mission US, Attentat 1942, The Migrant Trail, The Road Not Taken, and When Rivers Were Trails.
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我们如何培养对他人的同情和尊重?
第8章描述了游戏如何帮助人们培养同理心、同情心、关心和尊重他人。个人如何学习如何以尊严和人性对待他人,游戏如何支持这一点?使用游戏支持换位思考和减少偏见的最佳实践和策略是什么?这一章概述了为什么换位思考和同情心在公民和道德中很重要,以及为什么游戏可以支持这一点。它还包括使用游戏来探索我们的观点和偏见的局限性,以及如何将这些局限性最小化。最后,它回顾了教师可以采取的策略,用游戏来练习与同情和同情相关的技能。它以VR体验《树》和《千刀之旅》开始,并分享了五个实际例子:《美国任务》、《1942年的注意力》、《移民之路》、《未被采纳的路》和《当河流是小径时》。
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