Parkinson’s Disease Simulation in Virtual Reality for Empathy Training in Medical Education

Yi Li, Cody Ducleroir, Tyler Ian Stollman, Elena A Wood
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引用次数: 6

Abstract

Introducing empathy for patients with debilitating diseases to medical students has always been a challenge in medical education, especially during the pre-clinical years. Since the most recent decade, a downward trend in medical students’ empathy levels has been observed. With the rapid evolution of technologies, it is possible to use advanced gaming devices as tools to improve teaching efficacy, enhance students’ understanding of a specific disease and influence their prosocial behavior towards patients. Studies suggest that virtual reality (VR) game applications are effective in education due to their immersive interaction, fully controllable virtual environment, and the feeling of presence and embodiment . The current study proposes a VR gaming application to enhance medical students’ empathy level for patients with Parkinson’s disease (PD). By engaging students in the simulated daily life of patients with PD from their perspective, the study aims to help medical students to have hands-on experience of the disease and thus to facilitate their understanding of the symptoms and the patients’ experiences. In-game data and pre- and post- measurements are designed for assessment and analysis. By combining the expertise of the human-computer interaction field and the medical field, the application embeds professional and accurate medical knowledge with trending VR techniques and interactive content to promote empathy.
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基于虚拟现实的帕金森病模拟在医学教育中的移情训练
向医学生介绍对衰弱性疾病患者的同理心一直是医学教育中的一个挑战,特别是在临床前阶段。近十年来,我们观察到医学生的同理心水平呈下降趋势。随着技术的快速发展,利用先进的游戏设备作为工具,可以提高教学效果,增强学生对特定疾病的了解,影响他们对患者的亲社会行为。研究表明,虚拟现实(VR)游戏应用具有沉浸式交互、完全可控的虚拟环境、临场感和身临其境感等特点,能够有效地应用于教育。本研究提出了一种VR游戏应用程序,以提高医学生对帕金森病(PD)患者的同理心水平。本研究通过让学生从PD患者的角度模拟PD患者的日常生活,帮助医学生亲身体验PD,从而更好地理解PD的症状和患者的经历。游戏中的数据和前后测量是为评估和分析而设计的。该应用结合人机交互领域和医疗领域的专业知识,将专业精准的医学知识与趋势VR技术和互动内容相结合,促进移情。
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