How to Conduct a Workshop for Financial Education in School? A Game Based Workshop Approach in Our Digital World

W. Berger
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引用次数: 1

Abstract

With this paper I like to share my experiences in conducting game based workshops for consumer and financial education with students (age > 12 years; secondary school, since 2007) and with immigrants (2016) held in Germany. I like to explain why the board game Pocket Money Management (Hamsterrad) used here as a teaching-aid can be very supportive in achieving easier the desired skills and competences in the field of economic literacy. The focus on creating interesting scenarios and motivating framework conditions in order to illuminate important economic contexts and foster the development of essential problem-solving skills is explained. As the creator of the social board game Pocket Money Management I like also to inform you about the leading principals and learning goals. The benefits for using it in a game based workshop are obvious, to present financial education experience-oriented, age-appropriate, close to real life and in a fun way. At the end you will find an evaluation questionnaire for the workshop.
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如何在学校举办金融教育工作坊?数字世界中基于游戏的工作坊方法
在这篇论文中,我想分享我在为学生(年龄在10 - 12岁;中学(自2007年起)和移民(2016年)在德国举行。我想解释一下为什么桌面游戏《Pocket Money Management》(Hamsterrad)在这里作为一种教学辅助工具,可以很容易地帮助学生获得经济素养领域所需的技能和能力。重点是创造有趣的场景和激励框架条件,以阐明重要的经济背景和促进基本解决问题的技能的发展。作为社交桌面游戏《Pocket Money Management》的创造者,我也想告诉你游戏的主要原则和学习目标。在基于游戏的研讨会中使用它的好处是显而易见的,它以体验为导向,适合年龄,接近现实生活,并以一种有趣的方式呈现金融教育。最后,您会看到一份研讨会的评估问卷。
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